Full composition
Traits
Juggernaut
2/4
Inferno
2/3
Brawler
2/4
Bounty Seeker
1
Old Growth
1
Apex Predator
1
Emerald Aspect
1
Blossom
2/3
Elderwood
1/3
Sprykin
1/3
Hunter
1/2
Vanguard
1/2
Executioner
1/2
Riftbeast
1/3
Item combos — main carries (top 10)
| Combo | Avg placement |
|
2.75 |
|
3.33 |
|
3.00 |
|
6.00 |
|
4.00 |
|
4.00 |
|
6.50 |
|
3.00 |
|
4.50 |
| Combo | Avg placement |
|
2.00 |
|
1.50 |
|
4.00 |
|
3.00 |
Seen on the TOP ladders
BR
TL Castanha#BR01
MASTER
141 LP
4
KR
코끼리비스킷#KR1
CHALLENGER
873 LP
4
BR
flewaay217893788#061
MASTER
80 LP
5
KR
클린유저 홍성하#KR1
CHALLENGER
1484 LP
8
Matchups vs
Board variants
Baseline
3% of games
3.75 avg placement
2% of games
2.00 avg placement
2% of games
2.50 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.