Full composition
Traits
Adaptor
2/3
Primal
2/4
Invoker
2/3
Rapidfire
2/3
Juggernaut
2/4
Inferno
2/3
Vanguard
2/4
Lunar
2/3
Avatar
1
Caustic
1
Ravager
1/2
Riftbeast
1/3
Item combos — main carries (top 10)
| Combo | Avg placement |
|
3.38 |
|
4.33 |
|
2.78 |
|
3.29 |
|
3.71 |
|
1.83 |
|
3.67 |
|
2.50 |
|
2.25 |
|
3.75 |
Seen on the TOP ladders
BR
Gatão#7858
MASTER
81 LP
1
KR
토라오니#253
CHALLENGER
637 LP
2
EUW
M8 Jedusor#12345
CHALLENGER
1057 LP
3
KR
강선종#KR1
CHALLENGER
1536 LP
5
Matchups vs
Board variants
Baseline
29% of games
2.98 avg placement
4% of games
2.14 avg placement
3% of games
2.80 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
2.98 avg placement · 47 games
+1 unit (10 total)
Alune
2.80 avg placement · 5 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.