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Rival Diana Reroll= 0.17

Level 8
Placement
4.66
Top 4
52%
Contest.
73

Full composition

Diana
HandOfJusticeJeweledGauntletVoidStaff
Hecarim
GargoyleStoneplateWarmogsArmorSpiritVisage
Kha'Zix
EdgeOfNightHandOfJusticeRabadonsDeathcap
Rengar
EmblemSlayer
Kog'Maw
EmblemSpellweaver
Sentinel
EmblemPrimal
Aphelios
EmblemSlayer
Brambleback
EmblemLunar
Taric

Item combos — main carries (top 10)

Diana
Diana
ComboAvg placement
GiantSlayerRedBuffVoidStaff
3.00
HandOfJusticeJeweledGauntletVoidStaff
2.50
AdaptiveHelmMorellonomiconWarmogsArmor
7.00
EmblemInvokerHandOfJusticeJeweledGauntlet
7.00
EdgeOfNightHandOfJusticeVoidStaff
7.00
GiantSlayerJeweledGauntletNashorsTooth
4.00
HandOfJusticeHandOfJusticeHandOfJustice
2.00
HandOfJusticeJeweledGauntletStrikersFlail
7.00
ArchangelsStaffHandOfJusticeRadiantJeweledGauntlet
6.00
Hecarim
Hecarim
ComboAvg placement
EvenshroudGargoyleStoneplateWarmogsArmor
5.00
GargoyleStoneplateGargoyleStoneplateWarmogsArmor
5.50
GiantSlayerThiefsGlovesTitansResolve
7.00
GargoyleStoneplateSteadfastHeartWarmogsArmor
7.00
GargoyleStoneplateSpiritVisageWarmogsArmor
4.00
BrambleVestSteadfastHeartWarmogsArmor
2.00
Kha'Zix
Kha'Zix
ComboAvg placement
EdgeOfNightHextechGunbladeSpearOfShojin
3.00
ArchangelsStaffMorellonomiconThiefsGloves
7.00
EdgeOfNightHandOfJusticeStrikersFlail
7.00
EdgeOfNightRadiantHandOfJusticeRabadonsDeathcap
7.00
EdgeOfNightEmblemVanguardRabadonsDeathcap
4.00
EdgeOfNightHandOfJusticeRabadonsDeathcap
2.00
EdgeOfNightHandOfJusticeNashorsTooth
2.00

Seen on the TOP ladders

EUW winner takes all#ABBA MASTER 226 LP 1
EUW SaucePan#EUW MASTER 205 LP 1
KR S0N4G1#고윤하 GRANDMASTER 314 LP 1
KR Stily#KR1 GRANDMASTER 332 LP 2
EUW Desper#TFT MASTER 265 LP 3
NA k0nda1#vovo GRANDMASTER 395 LP 3
NA jeddi#YER MASTER 157 LP 4
BR eusouolucas#1212 CHALLENGER 602 LP 5
NA iCeEmperoz#minH CHALLENGER 605 LP 7
NA rita#bbt GRANDMASTER 326 LP 7
NA wyft#na123 GRANDMASTER 187 LP 7
KR steelo of bora#azika CHALLENGER 819 LP 7

Matchups vs

vs Summoner Zyra 15 encounters 47%
vs Summoner Soraka 13 encounters 23%
vs Solar Kayle 12 encounters 42%
vs Blossom Ahri 11 encounters 55%
vs Executioner Soraka 9 encounters 67%
vs Emerald Morgana 8 encounters 25%
vs Riftbeast Pebbles 8 encounters 50%
vs Riftbeast Cinderling 8 encounters 75%
vs Defender Cassiopeia 8 encounters 25%
vs Battlemage Sivir 6 encounters 67%
vs FloraFatalis Zyra 6 encounters 67%
vs AluneUniqueTrait Aphelios 6 encounters 100%
vs Caustic Nidalee 6 encounters 67%
vs Solar Xayah 5 encounters 40%
vs Battlemage Nidalee 5 encounters 80%
vs FloraFatalis Teemo 5 encounters 20%
vs Eclipse Kayle 5 encounters 0%
vs Caustic Sivir 5 encounters 60%
vs Greenfather Ezreal 5 encounters 20%

Board variants

ApheliosDianaEzrealHecarimKha'ZixLeBlancRakanRengarSentinel
Baseline
7% of games 3.00 avg placement
AluneAsheDianaEzrealHecarimKha'ZixSentinelTaricYunara
ApheliosLeBlancRakanRengar
AluneAsheTaricYunara
4% of games 7.00 avg placement
ApheliosDianaHecarimMama BeakRengarSentinelTaric
EzrealKha'ZixLeBlancRakan
Mama BeakTaric
4% of games 7.00 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.

Board add-ons (9th/10th unit)

Base board — 9 units Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.

Augment path

Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.