Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
3.59 |
|
4.18 |
|
5.13 |
|
4.42 |
|
5.00 |
|
3.91 |
|
3.09 |
|
5.33 |
|
5.86 |
|
4.80 |
| Combo | Avg placement |
|
3.22 |
|
3.89 |
|
2.25 |
|
6.00 |
|
4.50 |
|
4.60 |
|
4.40 |
|
3.00 |
|
3.20 |
|
2.75 |
Seen on the TOP ladders
EUW
Hypno#6666
GRANDMASTER
262 LP
1
BR
FOUR vakio#br1
MASTER
60 LP
1
EUW
Waab#EUW
CHALLENGER
635 LP
2
EUW
MilkYippie#9840
MASTER
231 LP
2
EUW
KimChaewon676767#NERV
MASTER
188 LP
2
NA
TinyJeff18#NA1
MASTER
205 LP
2
KR
작은거인#SOOP
GRANDMASTER
514 LP
2
EUW
Mujjiwaraa#EUW
MASTER
308 LP
3
EUW
Spoti#2137
MASTER
244 LP
3
NA
Kurumx#FREAK
GRANDMASTER
349 LP
3
NA
LC Laharl#3836
MASTER
104 LP
3
KR
근연만화#TFT
MASTER
272 LP
3
NA
FL Cambulee#PMD
MASTER
142 LP
4
NA
wovencord#NA1
MASTER
122 LP
4
EUW
blah blah blah#tft
GRANDMASTER
448 LP
5
NA
TinyJeff18#NA1
MASTER
205 LP
5
BR
manu#ivy
MASTER
240 LP
5
BR
Taliyent#mao
GRANDMASTER
425 LP
6
BR
Подпольность#Nihil
MASTER
82 LP
6
KR
혁 듕#KR1
GRANDMASTER
516 LP
6
Matchups vs
Board variants
Baseline
7% of games
4.53 avg placement
6% of games
6.87 avg placement
5% of games
3.83 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
3.83 avg placement · 12 games
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Incomplete attempts grouped here
Caustic Cinderling
8 units
2 games · 3.00 avg placement
These comps share a strict subset of the units above (never an extra one) — likely attempts at this same comp, stopped partway rather than distinct archetypes.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.