Pick your gear, buffs and talents, run thousands of fights: DPS, stat weights and best gear, right in your browser.
Work in progress, written before the November 4 launch. The engine reuses Classic mechanics (attack table, rage formula, armor): anything not yet confirmed for Forever is marked "assumed" below.
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Paste your character's export copied from the game: the page sets the specialization, race, talents and gear, uses the real stats of your character sheet, then calculates your DPS.
Everything is calculated in your browser: the export is not sent to any server.
Starting values with no gear: unverified for Forever, editable.
Leave empty to compute from gear. Handy to paste the addon's values.
Only talents with a simulated effect are listed; the others count toward the 51-point total but have no effect in the engine.
Rogue: poisons use Classic values (Instant VII main hand, Deadly V off hand), an assumption until Forever data exists. Charges and Venom are not simulated.
Mage: spell engine (83% base hit + bonus, spell crit, mana, mana potion, Evocation) with Classic values as assumptions; Arcane Blast is not rotated and Arcane Missiles is simplified.
Warlock: Corruption, Immolate, Shadow Bolt, Conflagrate, Incinerate, Soul Fire, Siphon Life use Forever values; Bane of Agony, Shadowburn, Life Tap and the Imp's Firebolt are Classic assumptions; Soul Shards assumed unlimited, health assumed healed back.
Hunter: Auto Shot, Arcane Shot, Serpent Sting, Aimed Shot, Sniper Shot and Rapid Fire use Forever values; Multi-Shot, Aspect of the Hawk, ammunition, the pet's attacks and Summon Hawk are Classic assumptions. Melee, traps and Volley are not simulated.
Shadow Priest, Elemental Shaman and Balance Druid: spells, ranks and talents from Forever (client tables); base mana, mana items and the Mana Spring Totem are Classic assumptions. The Elemental Shaman drops the Searing Totem (Forever values, raised by Call of Flame and Elemental Fury); Magma Totem, Fire Nova and Earth Shock do worse on one target and are left out. Other schools (healing, forms) are not simulated.
Retribution Paladin, Enhancement Shaman and Feral Druid (cat): abilities, ranks and talents from Forever (client tables). Classic assumptions: Seal of Command at 7 procs per minute, Judgement damage, Windfury Weapon's proc chance (20% per hit) and Maelstrom Weapon's (10% per hit), the cat's natural weapon. Windfury Weapon (333 attack power, 2 extra attacks), Maelstrom Weapon's stacks (−4% cast time and mana per rank and per stack) Earth Shock (after Stormstrike) and the Searing Totem use Forever values. Flametongue and Frostbrand imbues, the other totems, healing and shapeshift spells are not simulated.
Tanks: a level-63 raid boss hits the tank (Classic attack table, armor, rage from damage taken). Classic assumptions: Defensive Stance (+30% threat, -10% damage taken and dealt), Righteous Fury +60% holy threat, Shield Slam's flat threat, Holy Shield's charges, the bear's natural weapon, block value, crushing blows (15% at 300 defense), a 9000 boss hit. Taunt, survival cooldowns and area threat are not simulated.