Holy is the Healer specialization of the Paladin in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.
The simulator does not rank healers yet, so we show no figure for Holy Paladin. The guide gives the talent build, the rotation read from the client's numbers and the stat priorities.
Our simulator's build uses 51 points, split Holy 31 / Protection 15 / Retribution 5. Open this build in the talent calculator →
There is no simulated gear list for healers: the simulator does not model healing over a full fight yet. Stat priority: Healing Power > Intellect > Mp5. Full gear and enchantments →
Opening: Flash of Light as the main heal: 3.27 healing per mana for only 140 mana, on a 1.5 s cast ; Holy Light for big heals when mana allows (2.77 per mana, 732 healing per second on a 2.5 s cast) ; Instant Holy Shock and Light's Vigil for emergencies; Divine Favor before an important heal to guarantee a critical (Illumination then returns mana). Full rotation →
The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →
Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →
Level-60 healing build (51 points) put together by BrokenMeta from the talent descriptions: the simulator does not model healing yet, so this build is not simulated.
The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.
Rank 5/5: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Rank 3/3: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Rank 2/2: Allows 30% of your Mana regeneration to continue while casting.
Rank 1/2: Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Rank 1/1: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Rank 5/5: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Rank 2/2: Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
Rank 2/2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by -1.0 sec.
Rank 1/1: Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.
Rank 1/1: Blasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.
Rank 2/2: Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
Rank 5/5: Increases the critical strike healing bonus of your Holy spells by 50%.
Rank 1/1: Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 324. Only one Vigil per Paladin may be active in each party.
Rank 5/5: Increases your total Intellect by 10%.
Rank 5/5: Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Rank 5/5: Increases your armor value from items by 10%.
Rank 5/5: Reduces the Mana cost of all instant cast spells and abilities by 10%.
The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.
Derived order: the simulator does not rank healers, so the order follows the rows of the tree, top to bottom, from the level-60 build. It was not tested while leveling a character: it is a starting point, to be revisited with the released game's data.
Levels 1 to 9: no talent point yet, the first one comes at level 10.
Take: Divine Intellect. See the tree at this step →
Take: Divine Intellect ×4, Spiritual Focus ×5, Redoubt. See the tree at this step →
Take: Redoubt ×4, Benediction ×5, Healing Light. See the tree at this step →
Take: Healing Light ×2, Reverence ×2, Purifying Power, Divine Favor, Illumination ×4. See the tree at this step →
Take: Illumination, Toughness ×5, Divine Precision ×2, Infusion of Light ×2. See the tree at this step →
Take: Oath of Light, Holy Shock, Boundless Light ×2, Holy Power ×5, Light's Vigil. See the tree at this step →
No simulated gear list for healers: the simulator does not model healing over a full fight yet, so recommended items are not shown here.
Figures come from our simulator, not from players: they move with patches.
In order of importance, according to Icy Veins (level 30).
Icy Veins: if you do not plan to really heal, look for Weapon Damage, Hit and Critical Strike instead.
Healing is not simulated in combat. This rotation is derived from the client numbers (base heal, healing-power coefficient, mana, cast time) at 350 healing power and without talents: it gives an efficiency order, not a simulation result.
Healing is not simulated yet: this is the healing rotation Icy Veins recommends (level 30), reworded.
Agreed with Icy Veins: Flash of Light as the main heal, Holy Light for big heals, Holy Shock in emergencies and Lay on Hands as a last resort. The numbers confirm it: Flash of Light is both the most efficient (3.27 per mana) and the cheapest (140 mana). Holy Shock's and Light's Vigil's numbers are not usable in the client. Computed without a combat simulation, at 350 healing power and without talents.
Computed from the client numbers at 350 healing power, without talents. "Healing per mana" compares mana efficiency; "healing per second" counts at least 1.5 s per spell (the minimum time between two spells); area spells are shown for one target, then for all targets hit.
| Spell | Cast | Mana | Healing per cast | Healing per mana | Healing per second | All targets |
|---|---|---|---|---|---|---|
| Flash of Light | 1.5 s | 140 | 458 | 3.27 | 306 | |
| Holy Light | 2.5 s | 660 | 1,830 | 2.77 | 732 |
Talent spells or spells without a usable number in the client: Holy Shock, Light's Vigil, Divine Favor, Lay on Hands.
Level-60 healing gear is not computed yet: the simulator does not model healing. The dungeon and raid pages let you browse loot by item type and stat.
Icy Veins guide dated 2026-10-02, read on September 21, 2026.
Healing is not simulated: these are the client consumables that raise healing, intellect, spirit or mana.
These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 324. Only one Vigil per Paladin may be active in each party.
Open Paladin in the talent calculator
Spend your 51 points, compare the three specializations and share your build by link.
Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.