Frost is the Ranged DPS specialization of the Mage in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.
In our level-60 simulation (180 seconds on a stationary boss, raid buffs, best known gear), Frost Mage ranks #5 of 20 DPS specs with 721 DPS. #1 is Affliction Warlock (907 DPS). A stationary boss does not tell everything: group utility and moving fights matter too.
Our simulator's build uses 51 points, split Arcane 19 / Frost 32. The talents that weigh the most in the simulation: Winter's Chill, Fingers of Frost, Improved Frostbolt. Open this build in the talent calculator →
Without raid items, the best set the simulator finds gives 682 DPS, −5.4% against the set that includes raid items. Stat priority: Hit Chance > Critical Strike > Haste. Full gear and enchantments →
Opening: Frostbolt as the filler ; Ice Lance on a Frozen target (Fingers of Frost), at most every 8 s (cooldown shared with Fire Blast) ; Evocation and the mana gem for mana. Full rotation →
The top race in our simulation: Gnome. All races of the class →
The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →
Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →
Our level-60 simulator build (51 points), the one used for the ranking: talents, gear and rotation are on the ranking page.
Gear, rotation and damage by ability for this level-60 build: Mage Frost →
The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.
Rank 5/5: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
Rank 3/3: Improves your chance to hit with all spells by 6%.
Rank 5/5: Increases the critical strike damage bonus of your Frost spells by 100%.
Rank 3/3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Rank 1/1: Deals 28 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Rank 3/3: Increases the critical strike chance of all your spells against Frozen targets by 50%.
Rank 3/3: Increases the damage dealt by your Cone of Cold spell by 35%.
Rank 1/1: Finishes the remaining cooldown on all your other Frost spells.
Rank 2/2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Rank 5/5: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank 1/1: Shield yourself, absorbing … damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Rank 2/2: Increases your damage with Wands by 25%.
Rank 5/5: Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Rank 2/3: Increases your Armor by an amount equal to 50% of your Intellect.
Rank 2/2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Rank 5/5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 3/3: Allows 50% of your Mana regeneration to continue while casting.
The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.
Derived order: we computed it from our simulator's level-60 build, following the tree rules (rows, prerequisites) and taking at each point the talent the simulation values most. It was not tested while leveling a character: it is a starting point, not a proven leveling build, to be revisited with the released game's data.
Levels 1 to 9: no talent point yet, the first one comes at level 10.
Take: Improved Frostbolt. See the tree at this step →
Take: Improved Frostbolt ×4, Precision ×3, Ice Shards ×2, Ice Lance. See the tree at this step →
Take: Ice Shards ×3, Frost Channeling ×3, Shatter ×3, Fingers of Frost. See the tree at this step →
Take: Fingers of Frost, Improved Cone of Cold ×3, Winter's Chill ×5, Wand Specialization. See the tree at this step →
Take: Wand Specialization, Improved Channeling ×4, Arcane Concentration ×5. See the tree at this step →
Take: Improved Channeling, Arcane Resilience ×2, Arcane Subtlety ×2, Arcane Meditation ×3, Cold Snap, Ice Barrier. See the tree at this step →
51 points: Arcane 19 / Frost 32
The talents that weigh the most in the simulation: Winter's Chill, Fingers of Frost, Improved Frostbolt.
See the full tree →The best set the simulator finds among the known dungeon and profession items, raid excluded: 682 DPS, −5.4% against the set that includes raid items (721 DPS).
Full gear, enchantments included →
Figures come from our simulator, not from players: they move with patches.
| Stat | DPS gained | Relative value | |
|---|---|---|---|
| Hit per rating point | 0.93 | 1.57 | |
| Spell power per point | 0.592 | 1.0 | |
| Crit per rating point | 0.398 | 0.67 | |
| Haste per rating point | 0.233 | 0.39 | |
| Intellect per point | 0.154 | 0.26 | |
| Spirit per point | 0.024 | 0.04 | |
| Strength per point | -0.001 | no effect | |
| Agility per point | -0.001 | no effect |
Measured by the simulator on the character above: the DPS gained by one more point of each stat, with the same random draws on both sides. The relative value compares each stat with one point of spell power. Crit, hit and haste are counted per rating point, like Strength or Agility, so they compare directly; they respect the caps: hit at the cap adds nothing. A value near zero or negative is within the margin of error or tied to a limit (mana, cap).
DPS gained when points of each stat are added on top of the simulated gear. Click a stat (or its row in the table) to bring its curve forward; the ring marks the estimated cap, past which every point is worth less than 20% of what it gave at the start.
Our simulator's priority at level 60, set against what Icy Veins recommends. Their guides are written before launch, for level 30 and for leveling: we keep what everyone agrees on, adopt what the simulation confirmed at level 60 and say where the two differ.
Agreed: Frostbolt continuously and Ice Lance on a frozen target. Frost Nova is a control tool, not simulated.
The gear our optimizer picks for this specialization among the items known so far (dungeons, the few raid items already known and crafted gear, which can be bought or made for you: prices and materials are not taken into account), with item effects simulated. Nothing is hand-picked: it is the result of the ranking's computation, and it will change as new items are discovered.
Enchantments up to skill 300, valued by the simulator when they give flat stats or flat weapon damage. The character does not need the profession: they can be bought or applied by an enchanter; Leatherworking armor kits (chest, legs, feet, hands) and Engineering scopes are counted too. A kit and an enchantment share the same permanent slot: a piece carries one or the other, and the legs, which have no enchantment, get the kit; spell-proc enchants (Crusader, Fiery Weapon...) and school damage are not simulated. The client data has no ring enchantment up to skill 300.
Icy Veins guide dated 2026-11-03, read on September 21, 2026.
The three best of each category, measured by the simulator on the character above. Only one scroll and one elixir or flask can be worn at a time: each gain is the DPS this consumable brings alone, compared with an empty slot, the rest of the set unchanged. Gains in the same category therefore do not add up. The row marked with a dot is the one in the simulated set.
These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.
Shield yourself, absorbing … damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Open Mage in the talent calculator
Spend your 51 points, compare the three specializations and share your build by link.
Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.