Elemental is the Ranged DPS specialization of the Shaman in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.
In our level-60 simulation (180 seconds on a stationary boss, raid buffs, best known gear), Elemental Shaman ranks #11 of 20 DPS specs with 669 DPS. #1 is Affliction Warlock (907 DPS). A stationary boss does not tell everything: group utility and moving fights matter too.
Our simulator's build uses 51 points, split Elemental 31 / Enhancement 10 / Restoration 10. The talents that weigh the most in the simulation: Elemental Alacrity, Mindfulness, Lightning Overload. Open this build in the talent calculator →
Without raid items, the best set the simulator finds gives 627 DPS, −6.3% against the set that includes raid items. Stat priority: Spell Power > Hit Chance > Critical Strike. Full gear and enchantments →
Opening: Searing Totem dropped every 55 seconds ; Keep Flame Shock up ; Lightning Bolt as the filler; Lightning Overload adds free bolts. Full rotation →
The top races in our simulation: Dwarf and Orc (statistically tied). All races of the class →
The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →
Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →
Our level-60 simulator build (51 points), the one used for the ranking: talents, gear and rotation are on the ranking page.
Gear, rotation and damage by ability for this level-60 build: Shaman Elemental →
The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.
Rank 5/5: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Rank 5/5: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Rank 4/5: Reduces the cooldown of your Shock spells by -0.8 sec.
Rank 3/3: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by -0.50 sec.
Rank 3/3: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
Rank 1/1: Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 1/1: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
Rank 3/3: Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 5/5: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Rank 1/1: Active, 3 min cooldown. For 15 sec, the cast time of your Lightning Bolt is reduced by 0.5 sec and your Chain Lightning has no cooldown.
Rank 5/5: Improves your chance to get a critical strike with all spells and attacks by 5%.
Rank 5/5: Increases your Intellect by 10%.
Rank 5/5: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Rank 3/3: Allows 50% of your Mana regeneration to continue while casting.
Rank 2/5: Reduces the Mana cost of your totems and any spells that summon or move them by 10%.
The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.
Derived order: we computed it from our simulator's level-60 build, following the tree rules (rows, prerequisites) and taking at each point the talent the simulation values most. It was not tested while leveling a character: it is a starting point, not a proven leveling build, to be revisited with the released game's data.
Levels 1 to 9: no talent point yet, the first one comes at level 10.
Take: Convection. See the tree at this step →
Take: Convection ×4, Elemental Alacrity ×3, Call of Flame ×2, Elemental Focus. See the tree at this step →
Take: Call of Flame, Tidal Focus ×5, Mindfulness ×3, Concussion. See the tree at this step →
Take: Concussion ×4, Thundering Strikes ×5, Ancestral Knowledge. See the tree at this step →
Take: Ancestral Knowledge ×4, Totemic Focus ×2, Reverberation ×3, Lightning Overload. See the tree at this step →
Take: Lightning Overload ×2, Call of Thunder, Reverberation, Elemental Fury ×5, Lightning Mastery. See the tree at this step →
51 points: Elemental 31 / Enhancement 10 / Restoration 10
The talents that weigh the most in the simulation: Elemental Alacrity, Mindfulness, Lightning Overload.
See the full tree →The best set the simulator finds among the known dungeon and profession items, raid excluded: 627 DPS, −6.3% against the set that includes raid items (669 DPS).
Full gear, enchantments included →
Figures come from our simulator, not from players: they move with patches.
| Stat | DPS gained | Relative value | |
|---|---|---|---|
| Hit per rating point | 0.648 | 1.11 | |
| Spell power per point | 0.582 | 1.0 | |
| Crit per rating point | 0.377 | 0.65 | |
| Intellect per point | 0.161 | 0.28 | |
| Spirit per point | 0.048 | 0.08 | |
| Strength per point | 0.0 | no effect | |
| Agility per point | 0.0 | no effect | |
| Haste per rating point | -0.558 | -0.96 |
Measured by the simulator on the character above: the DPS gained by one more point of each stat, with the same random draws on both sides. The relative value compares each stat with one point of spell power. Crit, hit and haste are counted per rating point, like Strength or Agility, so they compare directly; they respect the caps: hit at the cap adds nothing. A value near zero or negative is within the margin of error or tied to a limit (mana, cap).
DPS gained when points of each stat are added on top of the simulated gear. Click a stat (or its row in the table) to bring its curve forward; the ring marks the estimated cap, past which every point is worth less than 20% of what it gave at the start.
Our simulator's priority at level 60, set against what Icy Veins recommends. Their guides are written before launch, for level 30 and for leveling: we keep what everyone agrees on, adopt what the simulation confirmed at level 60 and say where the two differ.
Agreed: Searing Totem at the start, Flame Shock kept up, Lightning Bolt as the filler. The simulator adds Lightning Overload (Lava Burst was removed by the notes of November 3). Fire Nova, Chain Lightning and Earth Shock are area tools or too expensive: on one target they cost more mana than they return (measured before the notes of November 3: -43 to -65 DPS, not re-measured since). The Elemental's real ceiling is mana: without potion and gem it loses 30% of its damage. Talents corrected after measuring: Mindfulness (50% of the regeneration continues while casting) and Totemic Focus, from the Restoration tree, replace points with no effect (Mental Dexterity, Ghost Wolf...) and are worth +40 DPS; Tidal Focus (+2% hit) adds 9 more DPS (assumption: it applies to offensive spells).
The gear our optimizer picks for this specialization among the items known so far (dungeons, the few raid items already known and crafted gear, which can be bought or made for you: prices and materials are not taken into account), with item effects simulated. Nothing is hand-picked: it is the result of the ranking's computation, and it will change as new items are discovered.
Enchantments up to skill 300, valued by the simulator when they give flat stats or flat weapon damage. The character does not need the profession: they can be bought or applied by an enchanter; Leatherworking armor kits (chest, legs, feet, hands) and Engineering scopes are counted too. A kit and an enchantment share the same permanent slot: a piece carries one or the other, and the legs, which have no enchantment, get the kit; spell-proc enchants (Crusader, Fiery Weapon...) and school damage are not simulated. The client data has no ring enchantment up to skill 300.
Icy Veins guide dated 2026-11-03, read on September 21, 2026.
The three best of each category, measured by the simulator on the character above. Only one scroll and one elixir or flask can be worn at a time: each gain is the DPS this consumable brings alone, compared with an empty slot, the rest of the set unchanged. Gains in the same category therefore do not add up. The row marked with a dot is the one in the simulated set.
These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.
Active, 3 min cooldown. For 15 sec, the cast time of your Lightning Bolt is reduced by 0.5 sec and your Chain Lightning has no cooldown.
Open Shaman in the talent calculator
Spend your 51 points, compare the three specializations and share your build by link.
Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.