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World of Warcraft: Forever · Class guide

Elemental Shaman: specialization guide

Ranged DPS #11 in the ranking · 669 DPS

Elemental is the Ranged DPS specialization of the Shaman in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.

Quick answers: Elemental Shaman

Is Elemental Shaman a good spec in WoW Forever?

In our level-60 simulation (180 seconds on a stationary boss, raid buffs, best known gear), Elemental Shaman ranks #11 of 20 DPS specs with 669 DPS. #1 is Affliction Warlock (907 DPS). A stationary boss does not tell everything: group utility and moving fights matter too.

Which talents should Elemental Shaman take?

Our simulator's build uses 51 points, split Elemental 31 / Enhancement 10 / Restoration 10. The talents that weigh the most in the simulation: Elemental Alacrity, Mindfulness, Lightning Overload. Open this build in the talent calculator →

What gear should Elemental Shaman wear?

Without raid items, the best set the simulator finds gives 627 DPS, −6.3% against the set that includes raid items. Stat priority: Spell Power > Hit Chance > Critical Strike. Full gear and enchantments →

What rotation does Elemental Shaman play?

Opening: Searing Totem dropped every 55 seconds ; Keep Flame Shock up ; Lightning Bolt as the filler; Lightning Overload adds free bolts. Full rotation →

Which race should Elemental Shaman pick?

The top races in our simulation: Dwarf and Orc (statistically tied). All races of the class →

How do I level Elemental Shaman from 1 to 60?

The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →

Where can Elemental Shaman find gear before level 60?

Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →

Talent template (level 60)

Our level-60 simulator build (51 points), the one used for the ranking: talents, gear and rotation are on the ranking page.

Gear, rotation and damage by ability for this level-60 build: Shaman Elemental →

How to read these trees

The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.

Recommended Optional

Elemental this guide

Convection5/5
Concussion5/5
Elemental Devastation3
Reverberation4/5
Elemental Alacrity3/3
Call of Flame3/3
Elemental Focus1/1
Elemental Warding3
Trial by Fire2
Eye of the Storm3
Earthbound1
Elemental Reach2
Call of Thunder1/1
Lightning Overload3/3
Elemental Fury5/5
Lightning Mastery1/1

Enhancement

Earth's Grasp2
Thundering Strikes5/5
Ancestral Knowledge5/5
Guardian Totems2
Mental Dexterity3
Improved Lightning Shield3
Elemental Weapons3
Shamanistic Focus1
Anticipation3
Toughness5
Flurry5
Stormstrike1
Improved Ghost Wolf2
Spirit Weapons1
Mental Quickness2
Improved Stormstrike2
Maelstrom Weapon5
Rage of the Farseer1

Restoration

Improved Healing Wave5
Tidal Focus5/5
Mindfulness3/3
Natural Grace3
Totemic Focus2/5
Improved Reincarnation2
Ancestral Healing3
Healing Focus3
Water Shield1
Tidal Mastery5
Restorative Totems5
Mana Tide Totem1
Healing Way3
Nature's Swiftness1
Purification5
Riptide1
Talent details of the build (15)
Convection Elemental · Tier 1 · 5 ranks · 5 pts · Recommended

Rank 5/5: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.

Concussion Elemental · Tier 1 · 5 ranks · 5 pts · Recommended

Rank 5/5: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

Reverberation Elemental · Tier 2 · 5 ranks · 4 pts · Recommended

Rank 4/5: Reduces the cooldown of your Shock spells by -0.8 sec.

Elemental Alacrity Elemental · Tier 2 · 3 ranks · 3 pts · Recommended

Rank 3/3: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by -0.50 sec.

Call of Flame Elemental · Tier 2 · 3 ranks · 3 pts · Recommended

Rank 3/3: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.

Elemental Focus Elemental · Tier 3 · 1 rank · 1 pts · Recommended

Rank 1/1: Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Call of Thunder Elemental · Tier 5 · 1 rank · 1 pts · Recommended

Rank 1/1: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.

Lightning Overload Elemental · Tier 5 · 3 ranks · 3 pts · Recommended

Rank 3/3: Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Elemental Fury Elemental · Tier 6 · 5 ranks · 5 pts · Recommended

Rank 5/5: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

Lightning Mastery Elemental · Tier 7 · 1 rank · 1 pts · Recommended

Rank 1/1: Active, 3 min cooldown. For 15 sec, the cast time of your Lightning Bolt is reduced by 0.5 sec and your Chain Lightning has no cooldown.

Thundering Strikes Enhancement · Tier 1 · 5 ranks · 5 pts · Recommended

Rank 5/5: Improves your chance to get a critical strike with all spells and attacks by 5%.

Ancestral Knowledge Enhancement · Tier 1 · 5 ranks · 5 pts · Recommended

Rank 5/5: Increases your Intellect by 10%.

Tidal Focus Restoration · Tier 1 · 5 ranks · 5 pts · Recommended

Rank 5/5: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

Mindfulness Restoration · Tier 2 · 3 ranks · 3 pts · Recommended

Rank 3/3: Allows 50% of your Mana regeneration to continue while casting.

Totemic Focus Restoration · Tier 2 · 5 ranks · 2 pts · Recommended

Rank 2/5: Reduces the Mana cost of your totems and any spells that summon or move them by 10%.

Leveling Elemental Shaman from 1 to 60

The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.

Derived order: we computed it from our simulator's level-60 build, following the tree rules (rows, prerequisites) and taking at each point the talent the simulation values most. It was not tested while leveling a character: it is a starting point, not a proven leveling build, to be revisited with the released game's data.

Levels 1 to 9: no talent point yet, the first one comes at level 10.

Level 10: 1 talent point (levels 10 to 19)

Take: Convection. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 20: 11 talent points (levels 20 to 29)

Take: Convection ×4, Elemental Alacrity ×3, Call of Flame ×2, Elemental Focus. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 30: 21 talent points (levels 30 to 39)

Take: Call of Flame, Tidal Focus ×5, Mindfulness ×3, Concussion. See the tree at this step →

Dungeons at these levels (2)

All dungeons at this level →

Level 40: 31 talent points (levels 40 to 49)

Take: Concussion ×4, Thundering Strikes ×5, Ancestral Knowledge. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 50: 41 talent points (levels 50 to 59)

Take: Ancestral Knowledge ×4, Totemic Focus ×2, Reverberation ×3, Lightning Overload. See the tree at this step →

Dungeons at these levels (3)

All dungeons at this level →

Level 60: 51 points, full build

Take: Lightning Overload ×2, Call of Thunder, Reverberation, Elemental Fury ×5, Lightning Mastery. See the tree at this step →

At launch: level 60, build 1.60.1

Updated November 4, 2026 · simulator data build 1.60.1.69913 · 180-second simulation, 6000 runs

Recommended talents

51 points: Elemental 31 / Enhancement 10 / Restoration 10

The talents that weigh the most in the simulation: Elemental Alacrity, Mindfulness, Lightning Overload.

See the full tree →

Spell order

  1. Searing Totem dropped every 55 seconds.
  2. Keep Flame Shock up.
  3. Lightning Bolt as the filler; Lightning Overload adds free bolts.
Full rotation →

Consumables

All consumables →

Pre-raid gear (no raid items)

The best set the simulator finds among the known dungeon and profession items, raid excluded: 627 DPS, −6.3% against the set that includes raid items (669 DPS).

Head Bloodvine Goggles Engineering — skill 300
Neck Chains of the Lich Stratholme — Balzaphon
Shoulders Mantle of the Timbermaw Tailoring — skill 300
Back Hide of the Wild Leatherworking — skill 300
Chest Bloodvine Vest Tailoring — skill 300
Waist Belt of the Archmage Tailoring — skill 300
Legs Bloodvine Leggings Tailoring — skill 300
Feet Bloodvine Boots Tailoring — skill 300
Ring 1 Blackstone Ring Maraudon — Princess Theradras
Ring 2 Snake Hoop Razorfen Kraul — Willix the Importer
Trinket 1 Smokey's Lighter Stratholme — The Great Fras Siabi
Two-hand Kindling Stave Blackrock Depths — Pyromancer Loregrain
Held in off hand Orb of the Forgotten Seer Scarlet Monastery — Bloodmage Thalnos

Full gear, enchantments included →

Figures come from our simulator, not from players: they move with patches.

Level 60 stat priority

StatDPS gainedRelative value
Hit per rating point 0.6481.11
Spell power per point 0.5821.0
Crit per rating point 0.3770.65
Intellect per point 0.1610.28
Spirit per point 0.0480.08
Strength per point 0.0no effect
Agility per point 0.0no effect
Haste per rating point -0.558-0.96

Gain curves by stat

04794141189060120180240300points added (rating or stat value)DPS gainedHit: +0 → +0 DPSHit: +23 → +16 DPSHit: +45 → +28 DPSHit: +68 → +29 DPSHit: +90 → +29 DPSHit: +113 → +29 DPSHit: +135 → +29 DPSHit: +158 → +29 DPSHit: +180 → +29 DPSHit: capCrit: +0 → +0 DPSCrit: +35 → +13 DPSCrit: +70 → +26 DPSCrit: +105 → +39 DPSCrit: +140 → +52 DPSCrit: +175 → +65 DPSCrit: +210 → +78 DPSCrit: +245 → +91 DPSCrit: +280 → +103 DPSSpell power: +0 → +0 DPSSpell power: +38 → +22 DPSSpell power: +75 → +44 DPSSpell power: +113 → +66 DPSSpell power: +150 → +87 DPSSpell power: +188 → +109 DPSSpell power: +225 → +131 DPSSpell power: +263 → +153 DPSSpell power: +300 → +175 DPSIntellect: +0 → +0 DPSIntellect: +19 → +3 DPSIntellect: +38 → +5 DPSIntellect: +56 → +7 DPSIntellect: +75 → +9 DPSIntellect: +94 → +11 DPSIntellect: +113 → +13 DPSIntellect: +131 → +15 DPSIntellect: +150 → +17 DPSSpirit: +0 → +0 DPSSpirit: +19 → +1 DPSSpirit: +38 → +2 DPSSpirit: +56 → +2 DPSSpirit: +75 → +0 DPSSpirit: +94 → +0 DPSSpirit: +113 → +1 DPSSpirit: +131 → +1 DPSSpirit: +150 → +1 DPS
How to read these measures

Measured by the simulator on the character above: the DPS gained by one more point of each stat, with the same random draws on both sides. The relative value compares each stat with one point of spell power. Crit, hit and haste are counted per rating point, like Strength or Agility, so they compare directly; they respect the caps: hit at the cap adds nothing. A value near zero or negative is within the margin of error or tied to a limit (mana, cap).

DPS gained when points of each stat are added on top of the simulated gear. Click a stat (or its row in the table) to bring its curve forward; the ring marks the estimated cap, past which every point is worth less than 20% of what it gave at the start.

Level 60 rotation

  1. Searing Totem dropped every 55 seconds.
  2. Keep Flame Shock up.
  3. Lightning Bolt as the filler; Lightning Overload adds free bolts.
  4. Mana limits the fight: mana potion and gem as soon as they pay off, and the Mindfulness points (regeneration while casting) are worth more than any remaining damage talent.
  5. Chain Lightning, Earth Shock and Fire Nova are not cast: the simulator rates them below Lightning Bolt on one target (that choice was not re-measured with the values of the November 3 notes).
Method, Icy Veins recommendations and comparison

Our simulator's priority at level 60, set against what Icy Veins recommends. Their guides are written before launch, for level 30 and for leveling: we keep what everyone agrees on, adopt what the simulation confirmed at level 60 and say where the two differ.

What Icy Veins recommends (level 30)

Our comparison

Agreed: Searing Totem at the start, Flame Shock kept up, Lightning Bolt as the filler. The simulator adds Lightning Overload (Lava Burst was removed by the notes of November 3). Fire Nova, Chain Lightning and Earth Shock are area tools or too expensive: on one target they cost more mana than they return (measured before the notes of November 3: -43 to -65 DPS, not re-measured since). The Elemental's real ceiling is mana: without potion and gem it loses 30% of its damage. Talents corrected after measuring: Mindfulness (50% of the regeneration continues while casting) and Totemic Focus, from the Restoration tree, replace points with no effect (Mental Dexterity, Ghost Wolf...) and are worth +40 DPS; Tidal Focus (+2% hit) adds 9 more DPS (assumption: it applies to offensive spells).

Suggested professions

Other Shaman specializations

Level 60 gear

Head Bloodvine Goggles Engineering — skill 300 —
Shoulders Mantle of the Timbermaw Tailoring — skill 300 —
Back Hide of the Wild Leatherworking — skill 300 —
Chest Bloodvine Vest Tailoring — skill 300 Mystic Rugged Armor Kit 40 target armor
Waist Belt of the Archmage Tailoring — skill 300 —
Legs Bloodvine Leggings Tailoring — skill 300 Mystic Rugged Armor Kit 40 target armor
Feet Bloodvine Boots Tailoring — skill 300 Mystic Rugged Armor Kit 40 target armor
Ring 2 Blackstone Ring Maraudon — Princess Theradras —
Trinket 2 Smokey's Lighter Stratholme — The Great Fras Siabi —
Two-hand Kindling Stave Blackrock Depths — Pyromancer Loregrain Enchant 2H Weapon - Major Intellect +9 Intellect
Held in off hand Orb of the Forgotten Seer Scarlet Monastery — Bloodmage Thalnos —
Method and enchant notes

The gear our optimizer picks for this specialization among the items known so far (dungeons, the few raid items already known and crafted gear, which can be bought or made for you: prices and materials are not taken into account), with item effects simulated. Nothing is hand-picked: it is the result of the ranking's computation, and it will change as new items are discovered.

Enchantments up to skill 300, valued by the simulator when they give flat stats or flat weapon damage. The character does not need the profession: they can be bought or applied by an enchanter; Leatherworking armor kits (chest, legs, feet, hands) and Engineering scopes are counted too. A kit and an enchantment share the same permanent slot: a piece carries one or the other, and the legs, which have no enchantment, get the kit; spell-proc enchants (Crusader, Fiery Weapon...) and school damage are not simulated. The client data has no ring enchantment up to skill 300.

Icy Veins guide dated 2026-11-03, read on September 21, 2026.

Best level 60 consumables

simulated set ●

Scrolls

Scroll of Intellect ●+3.2+0.5 %

Elixirs and flasks

Potions, food and others

Brilliant Wizard Oil ●+25.9+4.0 %
How to read these gains

The three best of each category, measured by the simulator on the character above. Only one scroll and one elixir or flask can be worn at a time: each gain is the DPS this consumable brings alone, compared with an empty slot, the rest of the set unchanged. Gains in the same category therefore do not add up. The row marked with a dot is the one in the simulated set.

The last-tier talents

These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.

Lightning Mastery Tier 7 · 1 rank

Active, 3 min cooldown. For 15 sec, the cast time of your Lightning Bolt is reduced by 0.5 sec and your Chain Lightning has no cooldown.

Open Shaman in the talent calculator

Spend your 51 points, compare the three specializations and share your build by link.

Sources and method

Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.

Shaman news

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