Protection is the Tank specialization of the Paladin in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.
In our level-60 simulation, Protection Paladin ranks #2 of 3 tanks with 680 TPS (threat per second). #1 is Protection Warrior (1,848 TPS). Threat is only part of a tank's job: survival and utility matter too.
Our simulator's build uses 51 points, split Protection 46 / Retribution 5. The talents that weigh the most in the simulation: Holy Shield, Reckoning, Improved Righteous Fury. Open this build in the talent calculator →
Without raid items, the best set the simulator finds gives 664 TPS, −2.4% against the set that includes raid items. Stat priority: Weapon Damage > Hit Chance > Stamina. Full gear and enchantments →
Opening: Keep Seal of Righteousness up; Judgement on cooldown ; Holy Shield on cooldown: more blocks and holy damage on each block ; Holy Strike on cooldown. Full rotation →
The top race in our simulation: Human. All races of the class →
The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →
Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →
Our level-60 simulator build (51 points), the one used for the ranking: talents, gear and rotation are on the ranking page.
Gear, rotation and damage by ability for this level-60 build: Paladin Protection →
The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.
Rank 5/5: Increases your total Intellect by 10%.
Rank 5/5: Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Rank 3/3: Improves your chance to hit by 3%.
Rank 2/2: Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Rank 2/2: Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by -60 sec, and reduces the duration of Forbearance by -10 sec.
Rank 1/1: When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Rank 2/2: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Rank 5/5: Increases your armor value from items by 10%.
Rank 1/1: Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Rank 3/3: While Righteous Fury is active, all damage taken is reduced by 9%.
Rank 5/5: Increases your Defense Skill by 20.
Rank 2/2: Reduces the duration of Stun and Charm effects on you by 20%.
Rank 1/1: Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Rank 5/5: Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every … sec.
Rank 3/3: Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Rank 1/1: Reduces the cooldown of your Holy Strike ability by -4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Rank 5/5: Increases your Parry chance by 5%.
The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.
Derived order: we computed it from our simulator's level-60 build, following the tree rules (rows, prerequisites) and taking at each point the talent the simulation values most. It was not tested while leveling a character: it is a starting point, not a proven leveling build, to be revisited with the released game's data.
Levels 1 to 9: no talent point yet, the first one comes at level 10.
Take: Deflection. See the tree at this step →
Take: Deflection ×4, Redoubt ×5, Precision. See the tree at this step →
Take: Precision ×2, Divine Intellect ×2, Toughness ×5, Improved Righteous Fury. See the tree at this step →
Take: Improved Righteous Fury ×2, Anticipation ×2, Holy Shield, Reckoning ×5. See the tree at this step →
Take: Iron Creed ×3, Anticipation ×3, Divine Intellect ×3, Guardian's Favor. See the tree at this step →
Take: Guardian's Favor, Sacred Duty ×2, Templar's Bulwark, Shield Specialization ×2, Swift Judgement, Stoicism ×2, Shieldsworn. See the tree at this step →
51 points: Protection 46 / Retribution 5
The talents that weigh the most in the simulation: Holy Shield, Reckoning, Improved Righteous Fury.
See the full tree →The best set the simulator finds among the known dungeon and profession items, raid excluded: 664 TPS, −2.4% against the set that includes raid items (680 TPS).
Full gear, enchantments included →
Figures come from our simulator, not from players: they move with patches.
For a tank the simulator does not weigh stats yet: Icy Veins' list (level 30) below remains the reference.
In order of importance, according to Icy Veins (level 30).
Icy Veins adds that Intellect and Spirit are sometimes useful but hard to evaluate early.
Our simulator's priority at level 60, set against what Icy Veins recommends. Their guides are written before launch, for level 30 and for leveling: we keep what everyone agrees on, adopt what the simulation confirmed at level 60 and say where the two differ.
Agreed: Righteous Fury, Judgement, Holy Strike, plus Holy Shield in the simulator. Different: Consecration is an area tool; on a boss its damage in the client is small (16 over 8 s at its first rank) for 565 mana, so it stays out. Seal of Fury's numbers are not in our data yet.
The gear our optimizer picks for this specialization among the items known so far (dungeons, the few raid items already known and crafted gear, which can be bought or made for you: prices and materials are not taken into account), with item effects simulated. Nothing is hand-picked: it is the result of the ranking's computation, and it will change as new items are discovered.
Enchantments up to skill 300, valued by the simulator when they give flat stats or flat weapon damage. The character does not need the profession: they can be bought or applied by an enchanter; Leatherworking armor kits (chest, legs, feet, hands) and Engineering scopes are counted too. A kit and an enchantment share the same permanent slot: a piece carries one or the other, and the legs, which have no enchantment, get the kit; spell-proc enchants (Crusader, Fiery Weapon...) and school damage are not simulated. The client data has no ring enchantment up to skill 300.
Icy Veins guide dated 2026-10-02, read on September 21, 2026.
For tanks the gain is measured on useful threat.
The three best of each category, measured by the simulator on the character above. Only one scroll and one elixir or flask can be worn at a time: each gain is the DPS this consumable brings alone, compared with an empty slot, the rest of the set unchanged. Gains in the same category therefore do not add up. The row marked with a dot is the one in the simulated set.
These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.
Reduces the cooldown of your Holy Strike ability by -4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Open Paladin in the talent calculator
Spend your 51 points, compare the three specializations and share your build by link.
Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.