Fury is the Melee DPS specialization of the Warrior in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.
In our level-60 simulation (180 seconds on a stationary boss, raid buffs, best known gear), Fury Warrior ranks #4 of 20 DPS specs with 739 DPS. #1 is Affliction Warlock (907 DPS). A stationary boss does not tell everything: group utility and moving fights matter too.
Our simulator's build uses 51 points, split Arms 17 / Fury 34. The talents that weigh the most in the simulation: Flurry, Bloodthirst, Dual Wield Specialization. Open this build in the talent calculator →
Without raid items, the best set the simulator finds gives 727 DPS, −1.7% against the set that includes raid items. Stat priority: Weapon Damage > Hit Chance > Strength. Full gear and enchantments →
Opening: Bloodthirst whenever it is ready ; Whirlwind on cooldown (1 or 2 s shorter cooldown with Improved Whirlwind) ; Execute under 20% target health. Full rotation →
The top races in our simulation: High Order Skyborne / Windshaper Skyborne and Orc (statistically tied). All races of the class →
The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →
Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →
Our level-60 simulator build (51 points), the one used for the ranking: talents, gear and rotation are on the ranking page.
Gear, rotation and damage by ability for this level-60 build: Warrior Fury →
The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.
Rank 5/5: Improves your chance to get a critical strike with melee attacks by 5%.
Rank 5/5: Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 3/3: Increases your chance to hit with off-hand attacks by 10%.
Rank 1/3: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Rank 3/5: Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 5/5: Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Rank 1/1: Active, 15 sec cooldown, costs 25% of your base health. For 8 sec, your next 4 melee attacks each give you 5 additional Rage.
Rank 2/2: Reduces the Rage cost of your Execute ability by 5.
Rank 2/2: Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Rank 1/1: When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Rank 2/2: Reduces the cooldown of your Whirlwind ability by 2 sec.
Rank 3/3: Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.
Rank 1/1: Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Rank 3/3: Reduces the cost of your Heroic Strike ability by 3 Rage.
Rank 3/3: Increases the Bleed damage done by your Rend ability by 35%.
Rank 3/3: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Rank 2/2: Increases the critical strike chance of your Overpower ability by 50%.
Rank 1/1: Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Rank 3/3: Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Rank 2/2: Increases the critical strike damage bonus of your abilities by 20%.
The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.
Derived order: we computed it from our simulator's level-60 build, following the tree rules (rows, prerequisites) and taking at each point the talent the simulation values most. It was not tested while leveling a character: it is a starting point, not a proven leveling build, to be revisited with the released game's data.
Levels 1 to 9: no talent point yet, the first one comes at level 10.
Take: Cruelty. See the tree at this step →
Take: Cruelty ×4, Improved Heroic Strike ×3, Unbridled Wrath ×3. See the tree at this step →
Take: Unbridled Wrath ×2, Furious Precision ×3, Improved Rend ×3, Improved Tactical Mastery ×2. See the tree at this step →
Take: Improved Tactical Mastery, Improved Overpower ×2, Anger Management, Deep Wounds ×3, Impale ×2, Blood Craze. See the tree at this step →
Take: Enrage, Reckless Swings, Dual Wield Specialization ×5, Death Wish, Improved Execute ×2. See the tree at this step →
Take: Improved Berserker Rage ×2, Flurry ×3, Improved Whirlwind ×2, Bloodthirst, Enrage ×2. See the tree at this step →
51 points: Arms 17 / Fury 34
The talents that weigh the most in the simulation: Flurry, Bloodthirst, Dual Wield Specialization.
See the full tree →The best set the simulator finds among the known dungeon and profession items, raid excluded: 727 DPS, −1.7% against the set that includes raid items (739 DPS).
Full gear, enchantments included →
Figures come from our simulator, not from players: they move with patches.
| Stat | DPS gained | Relative value | |
|---|---|---|---|
| Strength per point | 0.609 | 2.2 | |
| Hit per rating point | 0.599 | 2.16 | |
| Haste per rating point | 0.558 | 2.01 | |
| Crit per rating point | 0.444 | 1.6 | |
| Agility per point | 0.341 | 1.23 | |
| Attack power per point | 0.277 | 1.0 | |
| Intellect per point | 0.0 | no effect | |
| Spirit per point | 0.0 | no effect |
Measured by the simulator on the character above: the DPS gained by one more point of each stat, with the same random draws on both sides. The relative value compares each stat with one point of attack power. Crit, hit and haste are counted per rating point, like Strength or Agility, so they compare directly; they respect the caps: hit at the cap adds nothing. A value near zero or negative is within the margin of error or tied to a limit (mana, cap).
DPS gained when points of each stat are added on top of the simulated gear. Click a stat (or its row in the table) to bring its curve forward; the ring marks the estimated cap, past which every point is worth less than 20% of what it gave at the start.
Our simulator's priority at level 60, set against what Icy Veins recommends. Their guides are written before launch, for level 30 and for leveling: we keep what everyone agrees on, adopt what the simulation confirmed at level 60 and say where the two differ.
Against a level-60 boss, Bloodthirst, Whirlwind, Heroic Strike and Execute (under 20% health) do the damage. Victory Rush (after a kill) and Demoralizing Shout do not apply to a boss. Rend only pays off for Arms with Bloodthrill (measured).
The gear our optimizer picks for this specialization among the items known so far (dungeons, the few raid items already known and crafted gear, which can be bought or made for you: prices and materials are not taken into account), with item effects simulated. Nothing is hand-picked: it is the result of the ranking's computation, and it will change as new items are discovered.
Enchantments up to skill 300, valued by the simulator when they give flat stats or flat weapon damage. The character does not need the profession: they can be bought or applied by an enchanter; Leatherworking armor kits (chest, legs, feet, hands) and Engineering scopes are counted too. A kit and an enchantment share the same permanent slot: a piece carries one or the other, and the legs, which have no enchantment, get the kit; spell-proc enchants (Crusader, Fiery Weapon...) and school damage are not simulated. The client data has no ring enchantment up to skill 300.
Icy Veins guide dated 2026-11-03, read on September 21, 2026.
The three best of each category, measured by the simulator on the character above. Only one scroll and one elixir or flask can be worn at a time: each gain is the DPS this consumable brings alone, compared with an empty slot, the rest of the set unchanged. Gains in the same category therefore do not add up. The row marked with a dot is the one in the simulated set.
These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Open Warrior in the talent calculator
Spend your 51 points, compare the three specializations and share your build by link.
Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.