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World of Warcraft: Forever · Class guide

Arcane Mage: specialization guide

Ranged DPS #16 in the ranking · 600 DPS

Arcane is the Ranged DPS specialization of the Mage in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.

Quick answers: Arcane Mage

Is Arcane Mage a good spec in WoW Forever?

In our level-60 simulation (180 seconds on a stationary boss, raid buffs, best known gear), Arcane Mage ranks #16 of 20 DPS specs with 600 DPS. #1 is Affliction Warlock (907 DPS). A stationary boss does not tell everything: group utility and moving fights matter too.

Which talents should Arcane Mage take?

Our simulator's build uses 51 points, split Arcane 31 / Fire 17 / Frost 3. The talents that weigh the most in the simulation: Arcane Wrath, Arcane Mind, Precision. Open this build in the talent calculator →

What gear should Arcane Mage wear?

Without raid items, the best set the simulator finds gives 565 DPS, −5.9% against the set that includes raid items. Stat priority: Hit Chance > Spell Power > Intellect. Full gear and enchantments →

What rotation does Arcane Mage play?

Opening: Arcane Missiles (channeled) and Arcane Wrath (3.5 s cast, 6 s cooldown) in turn: Wrath whenever it is ready, Missiles the rest of the time ; Arcane Power on cooldown ; Arcane Blast is not cast: the simulator estimates that its cost, which climbs by 100% with every charge, does not pay back compared with Wrath and Missiles. Full rotation →

Which race should Arcane Mage pick?

The top race in our simulation: Gnome. All races of the class →

How do I level Arcane Mage from 1 to 60?

The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →

Where can Arcane Mage find gear before level 60?

Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →

Talent template (level 60)

Our level-60 simulator build (51 points), the one used for the ranking: talents, gear and rotation are on the ranking page.

Gear, rotation and damage by ability for this level-60 build: Mage Arcane →

How to read these trees

The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.

Recommended Optional

Arcane this guide

Wand Specialization2
Improved Channeling2/5
Arcane Resilience3/3
Arcane Subtlety1/2
Magic Absorption2
Arcane Concentration5/5
Missile Barrage2/2
Arcane Geometry2
Arcane Impact3/3
Arcane Blast1/1
Arcane Shielding2
Improved Counterspell2
Arcane Meditation3/3
Arcane Wrath1/1
Presence of Mind1/1
Arcane Mind5/5
Arcane Instability3/3
Arcane Power1/1

Fire

Incineration3/5
Accelerant5/5
Ignite5/5
Flame Throwing2
Impact3
Burning Soul3
Improved Flamestrike3
Pyroblast1
Improved Fire Blast2/2
Improved Scorch3
Improved Fire Ward2
Heating Up1
Master of Elements2/3
Critical Mass3
Blast Wave1
Fire Power3
Combustion1

Frost

Frost Warding2
Improved Frostbolt5
Precision3/3
Ice Shards5
Frostbite3
Improved Frost Nova2
Permafrost3
Frost Channeling3
Improved Blizzard3
Ice Lance1
Arctic Reach2
Ice Block1
Shatter3
Improved Cone of Cold3
Cold Snap1
Fingers of Frost2
Winter's Chill5
Ice Barrier1
Talent details of the build (19)
Improved Channeling Arcane · Tier 1 · 5 ranks · 2 pts · Recommended

Rank 2/5: Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.

Arcane Resilience Arcane · Tier 1 · 3 ranks · 3 pts · Recommended

Rank 3/3: Increases your Armor by an amount equal to 75% of your Intellect.

Arcane Subtlety Arcane · Tier 2 · 2 ranks · 1 pts · Recommended

Rank 1/2: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

Arcane Concentration Arcane · Tier 2 · 5 ranks · 5 pts · Recommended

Rank 5/5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Missile Barrage Arcane · Tier 2 · 2 ranks · 2 pts · Recommended

Rank 2/2: Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Arcane Impact Arcane · Tier 3 · 3 ranks · 3 pts · Recommended

Rank 3/3: Increases the critical strike chance of your Arcane spells by 6%.

Arcane Blast Arcane · Tier 3 · 1 rank · 1 pts · Recommended

Rank 1/1: Blasts the target with energy, dealing 32 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

Arcane Meditation Arcane · Tier 4 · 3 ranks · 3 pts · Recommended

Rank 3/3: Allows 50% of your Mana regeneration to continue while casting.

Arcane Wrath Arcane · Tier 4 · 1 rank · 1 pts · Recommended

Rank 1/1: Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

Presence of Mind Arcane · Tier 5 · 1 rank · 1 pts · Recommended

Rank 1/1: When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind Arcane · Tier 5 · 5 ranks · 5 pts · Recommended

Rank 5/5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

Arcane Instability Arcane · Tier 6 · 3 ranks · 3 pts · Recommended

Rank 3/3: Increases the damage done by your spells by 3% and your critical strike chance by 3%.

Arcane Power Arcane · Tier 7 · 1 rank · 1 pts · Recommended

Rank 1/1: For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Incineration Fire · Tier 1 · 5 ranks · 3 pts · Recommended

Rank 3/5: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

Accelerant Fire · Tier 1 · 5 ranks · 5 pts · Recommended

Rank 5/5: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.

Ignite Fire · Tier 2 · 5 ranks · 5 pts · Recommended

Rank 5/5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Improved Fire Blast Fire · Tier 3 · 2 ranks · 2 pts · Recommended

Rank 2/2: Reduces the cooldown of your Fire Blast spell by -2 sec and increases its range by 15 yards.

Master of Elements Fire · Tier 4 · 3 ranks · 2 pts · Recommended

Rank 2/3: Your Fire and Frost critical strikes will refund 20% of their base mana cost.

Precision Frost · Tier 1 · 3 ranks · 3 pts · Recommended

Rank 3/3: Improves your chance to hit with all spells by 6%.

Leveling Arcane Mage from 1 to 60

The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.

Derived order: we computed it from our simulator's level-60 build, following the tree rules (rows, prerequisites) and taking at each point the talent the simulation values most. It was not tested while leveling a character: it is a starting point, not a proven leveling build, to be revisited with the released game's data.

Levels 1 to 9: no talent point yet, the first one comes at level 10.

Level 10: 1 talent point (levels 10 to 19)

Take: Precision. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 20: 11 talent points (levels 20 to 29)

Take: Precision ×2, Accelerant ×5, Incineration ×3. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 30: 21 talent points (levels 30 to 39)

Take: Improved Channeling ×2, Arcane Resilience ×3, Missile Barrage ×2, Arcane Concentration ×3. See the tree at this step →

Dungeons at these levels (2)

All dungeons at this level →

Level 40: 31 talent points (levels 40 to 49)

Take: Arcane Impact ×3, Arcane Concentration ×2, Arcane Meditation ×3, Ignite ×2. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 50: 41 talent points (levels 50 to 59)

Take: Ignite ×3, Arcane Subtlety, Improved Fire Blast ×2, Arcane Blast, Arcane Wrath, Arcane Mind ×2. See the tree at this step →

Dungeons at these levels (3)

All dungeons at this level →

Level 60: 51 points, full build

Take: Arcane Mind ×3, Arcane Instability ×3, Master of Elements ×2, Presence of Mind, Arcane Power. See the tree at this step →

At launch: level 60, build 1.60.1

Updated November 4, 2026 · simulator data build 1.60.1.69913 · 180-second simulation, 6000 runs

Recommended talents

51 points: Arcane 31 / Fire 17 / Frost 3

The talents that weigh the most in the simulation: Arcane Wrath, Arcane Mind, Precision.

See the full tree →

Spell order

  1. Arcane Missiles (channeled) and Arcane Wrath (3.5 s cast, 6 s cooldown) in turn: Wrath whenever it is ready, Missiles the rest of the time.
  2. Arcane Power on cooldown.
  3. Arcane Blast is not cast: the simulator estimates that its cost, which climbs by 100% with every charge, does not pay back compared with Wrath and Missiles.
Full rotation →

Consumables

All consumables →

Pre-raid gear (no raid items)

The best set the simulator finds among the known dungeon and profession items, raid excluded: 565 DPS, −5.9% against the set that includes raid items (600 DPS).

Head Bloodvine Goggles Engineering — skill 300
Neck Beads of Ogre Mojo Dire Maul — Falrin's Vendetta
Shoulders Mantle of the Timbermaw Tailoring — skill 300
Back Hide of the Wild Leatherworking — skill 300
Chest Bloodvine Vest Tailoring — skill 300
Wrists Nethergeld Cuffs Tailoring — skill 220
Waist Belt of the Archmage Tailoring — skill 300
Legs Bloodvine Leggings Tailoring — skill 300
Feet Bloodvine Boots Tailoring — skill 300
Ring 1 Blackstone Ring Maraudon — Princess Theradras
Ring 2 Snake Hoop Razorfen Kraul — Willix the Importer
Trinket 1 Smokey's Lighter Stratholme — The Great Fras Siabi
Two-hand Kindling Stave Blackrock Depths — Pyromancer Loregrain
Held in off hand Truesilver Conduit Enchanting — skill 225

Full gear, enchantments included →

Figures come from our simulator, not from players: they move with patches.

Level 60 stat priority

StatDPS gainedRelative value
Hit per rating point 0.6941.6
Spell power per point 0.4341.0
Haste per rating point 0.4140.96
Intellect per point 0.390.9
Crit per rating point 0.3320.77
Spirit per point 0.0690.16
Strength per point -0.001no effect
Agility per point -0.001no effect

Gain curves by stat

03571106141060120180240300points added (rating or stat value)DPS gainedHit: +0 → +0 DPSHit: +23 → +16 DPSHit: +45 → +26 DPSHit: +68 → +26 DPSHit: +90 → +26 DPSHit: +113 → +26 DPSHit: +135 → +26 DPSHit: +158 → +26 DPSHit: +180 → +26 DPSHit: capCrit: +0 → +0 DPSCrit: +35 → +11 DPSCrit: +70 → +23 DPSCrit: +105 → +34 DPSCrit: +140 → +46 DPSCrit: +175 → +58 DPSCrit: +210 → +69 DPSCrit: +245 → +81 DPSCrit: +280 → +92 DPSHaste: +0 → +0 DPSHaste: +25 → +10 DPSHaste: +50 → +21 DPSHaste: +75 → +36 DPSHaste: +100 → +50 DPSHaste: +125 → +63 DPSHaste: +150 → +80 DPSHaste: +175 → +93 DPSHaste: +200 → +106 DPSSpell power: +0 → +0 DPSSpell power: +38 → +17 DPSSpell power: +75 → +33 DPSSpell power: +113 → +49 DPSSpell power: +150 → +65 DPSSpell power: +188 → +82 DPSSpell power: +225 → +98 DPSSpell power: +263 → +114 DPSSpell power: +300 → +131 DPSIntellect: +0 → +0 DPSIntellect: +19 → +7 DPSIntellect: +38 → +15 DPSIntellect: +56 → +23 DPSIntellect: +75 → +31 DPSIntellect: +94 → +37 DPSIntellect: +113 → +43 DPSIntellect: +131 → +49 DPSIntellect: +150 → +54 DPSSpirit: +0 → +0 DPSSpirit: +19 → +1 DPSSpirit: +38 → +3 DPSSpirit: +56 → +5 DPSSpirit: +75 → +8 DPSSpirit: +94 → +10 DPSSpirit: +113 → +12 DPSSpirit: +131 → +13 DPSSpirit: +150 → +14 DPS
How to read these measures

Measured by the simulator on the character above: the DPS gained by one more point of each stat, with the same random draws on both sides. The relative value compares each stat with one point of spell power. Crit, hit and haste are counted per rating point, like Strength or Agility, so they compare directly; they respect the caps: hit at the cap adds nothing. A value near zero or negative is within the margin of error or tied to a limit (mana, cap).

DPS gained when points of each stat are added on top of the simulated gear. Click a stat (or its row in the table) to bring its curve forward; the ring marks the estimated cap, past which every point is worth less than 20% of what it gave at the start.

Level 60 rotation

  1. Arcane Missiles (channeled) and Arcane Wrath (3.5 s cast, 6 s cooldown) in turn: Wrath whenever it is ready, Missiles the rest of the time.
  2. Arcane Power on cooldown.
  3. Arcane Blast is not cast: the simulator estimates that its cost, which climbs by 100% with every charge, does not pay back compared with Wrath and Missiles.
  4. Missile Barrage (a free, faster cast) procs on Arcane Wrath, Arcane Blast, Fireball and Frostbolt, never on Arcane Missiles itself.
  5. Evocation and the mana gem for mana.
Method, Icy Veins recommendations and comparison

Our simulator's priority at level 60, set against what Icy Veins recommends. Their guides are written before launch, for level 30 and for leveling: we keep what everyone agrees on, adopt what the simulation confirmed at level 60 and say where the two differ.

What Icy Veins recommends (level 30)

  • Arcane Blast as the main filler: 1-2 casts at the start of each fight, Arcane Missiles on a Missile Barrage proc.
  • Dump the stacks with Fire Blast after 2-3 Arcane Blasts; Arcane Explosion against 3+ enemies.

Our comparison

Different, and measured: over a 3-minute boss fight Arcane Blast stacks cost too much mana (+175% per stack). A rotation of Arcane Blast then Missiles drops to 308 DPS, against 452 for Arcane Missiles + Arcane Power. Icy Veins' advice fits leveling (short fights, free drinking). Missile Barrage procs are not simulated.

Suggested professions

Other Mage specializations

Level 60 gear

Head Bloodvine Goggles Engineering — skill 300 —
Shoulders Mantle of the Timbermaw Tailoring — skill 300 —
Back Hide of the Wild Leatherworking — skill 300 —
Chest Bloodvine Vest Tailoring — skill 300 Enchant Chest - Major Intellect +10 Intellect
Waist Belt of the Archmage Tailoring — skill 300 —
Legs Bloodvine Leggings Tailoring — skill 300 Mystic Rugged Armor Kit 40 target armor
Feet Bloodvine Boots Tailoring — skill 300 Mystic Rugged Armor Kit 40 target armor
Ring 2 Band of Sulfuras Molten Core — Ragnaros —
Trinket 2 Smokey's Lighter Stratholme — The Great Fras Siabi —
Two-hand Kindling Stave Blackrock Depths — Pyromancer Loregrain Enchant 2H Weapon - Major Intellect +9 Intellect
Held in off hand Truesilver Conduit Enchanting — skill 225 —
Method and enchant notes

The gear our optimizer picks for this specialization among the items known so far (dungeons, the few raid items already known and crafted gear, which can be bought or made for you: prices and materials are not taken into account), with item effects simulated. Nothing is hand-picked: it is the result of the ranking's computation, and it will change as new items are discovered.

Enchantments up to skill 300, valued by the simulator when they give flat stats or flat weapon damage. The character does not need the profession: they can be bought or applied by an enchanter; Leatherworking armor kits (chest, legs, feet, hands) and Engineering scopes are counted too. A kit and an enchantment share the same permanent slot: a piece carries one or the other, and the legs, which have no enchantment, get the kit; spell-proc enchants (Crusader, Fiery Weapon...) and school damage are not simulated. The client data has no ring enchantment up to skill 300.

Icy Veins guide dated 2026-11-03, read on September 21, 2026.

Best level 60 consumables

simulated set ●

Scrolls

Scroll of Intellect ●+6.4+1.1 %

Elixirs and flasks

Potions, food and others

Brilliant Wizard Oil ●+20.1+3.5 %
How to read these gains

The three best of each category, measured by the simulator on the character above. Only one scroll and one elixir or flask can be worn at a time: each gain is the DPS this consumable brings alone, compared with an empty slot, the rest of the set unchanged. Gains in the same category therefore do not add up. The row marked with a dot is the one in the simulated set.

The last-tier talents

These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.

Arcane Power Tier 7 · 1 rank

For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Open Mage in the talent calculator

Spend your 51 points, compare the three specializations and share your build by link.

Sources and method

Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.

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