Restoration is the Healer specialization of the Druid in WoW: Forever. This page summarizes its talent tree as it appears in the beta client (build 1.60.1.69913); the role is the one stated by the Icy Veins guide for the specialization.
The class's three trees, with the talents the Icy Veins guide recommends at level 20 in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it. Point counts are shown when the guide states them; otherwise only the talents are named. This section is fixed: it does not move and does not depend on the calculator.
Icy Veins offers a world build and a dungeon healing variant; the final point is very flexible.
Icy Veins (world build): big damage gain and less time spent drinking.
Icy Veins: makes damage and healing casts more reliable.
Icy Veins (dungeon healing build): skips Improved Wrath for a much more responsive Rejuvenation.
In order of importance, according to Icy Veins.
Icy Veins: this is not max-level advice and will change as more is learned.
What the Icy Veins guide lists for this specialization.
No source publishes a best-in-slot list or enchants for this specialization yet: the Icy Veins Forever guides only cover level 20 for now and do not detail them. The dungeon items below are ranked by rule from the stat priority and are not a best-in-slot list. This section will be filled when a source publishes them, with nothing invented on our side.
Icy Veins guide dated 2026-09-18, read on September 21, 2026.
A shortlist: the best item for each slot across the known dungeons, from this specialization's stat priority. Open a dungeon to see all its items filtered.
| Slot | Item | Stats | Drops from |
|---|---|---|---|
| Waist | +2 Agility · +3 Intellect · +5 Spirit · +9 Spell Power · +26 Armor | Shadowfang Keep | |
| Feet | +8 Intellect · +4 Spirit · +5 Spell Power · +34 Armor | Gnomeregan | |
| Two-hand | +5 Intellect · +19 Spell Power · 26.78 DPS (2.8 s) | Gnomeregan | |
| Legs | +9 Spirit · +12 Spell Power · +40 Armor | Blackfathom Deeps | |
| Shoulders | +9 Intellect · +9 Spell Power · +38 Armor | Scarlet Monastery | |
| Hands | +9 Spirit · +7 Spell Power · +31 Armor | Gnomeregan | |
| Neck | +6 Intellect · +5 Stamina · +7 Spell Power | Scarlet Monastery | |
| Chest | +8 Spirit · +2 Spell Power · +39 Armor | Blackfathom Deeps | |
| Held in off-hand | +14 Spell Power | Scarlet Monastery | |
| Wrists | +9 Spell Power · +3 Mp5 · +22 Armor | Gnomeregan |
Ragefire Chasm · Deadmines · Wailing Caverns · Shadowfang Keep · Blackfathom Deeps · Stormwind Stockade · Gnomeregan · Scarlet Monastery · Razorfen Kraul
These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.
Heals the target and their party for 280 over 7 sec. Party members must be within … yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Talents you take only once, with their tier (official text at maximum rank).
Reduces the global cooldown by -0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
When activated, your next Nature spell becomes an instant cast spell.
Each line is a tier of the tree; in brackets, the talent's maximum rank.
| Tier | The tree tier by tier |
|---|---|
| 1 | Nature's Focus (5) · Furor (5) |
| 2 | Naturalist (5) · Subtlety (3) · Natural Shapeshifter (3) |
| 3 | Reflection (3) · Gift of Nature (5) · Gift of the Earthmother (1) |
| 4 | Tranquil Spirit (5) · Improved Rejuvenation (3) · Swiftmend (1) |
| 5 | Nature's Swiftness (1) · Living Spirit (3) · Improved Tranquility (2) |
| 6 | Improved Regrowth (5) |
| 7 | Wild Growth (1) |
Open Druid in the talent calculator
Spend your 51 points, compare the three specializations and share your build by link.
This page gives no rotation or spell priority: the client does not provide them and we do not invent them. The data will change when the game launches on November 4, 2026.