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World of Warcraft: Forever · Class guide

Restoration Druid: specialization guide

Healer

Restoration is the Healer specialization of the Druid in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.

Quick answers: Restoration Druid

Is Restoration Druid a good spec in WoW Forever?

The simulator does not rank healers yet, so we show no figure for Restoration Druid. The guide gives the talent build, the rotation read from the client's numbers and the stat priorities.

Which talents should Restoration Druid take?

Our simulator's build uses 51 points, split Restoration 51. Open this build in the talent calculator →

What gear should Restoration Druid wear?

There is no simulated gear list for healers: the simulator does not model healing over a full fight yet. Stat priority: Highest item level > Healing Power > Intellect. Full gear and enchantments →

What rotation does Restoration Druid play?

Opening: Rejuvenation on the tank and anyone taking light damage (3.24 healing per mana, instant) ; Healing Touch as the big heal (3.19 per mana, 766 healing per second on a 3.5 s cast; Naturalist takes 0.5 s off) ; Swiftmend after a Rejuvenation or Regrowth when a target drops low (15 s cooldown). Full rotation →

How do I level Restoration Druid from 1 to 60?

The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →

Where can Restoration Druid find gear before level 60?

Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →

Talent template (level 60)

Level-60 healing build (51 points) put together by BrokenMeta from the talent descriptions: the simulator does not model healing yet, so this build is not simulated.

How to read these trees

The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.

Recommended Optional

Restoration this guide

Nature's Focus5/5
Heart of the Wild5/5
Naturalist5/5
Reflection3/3
Natural Shapeshifter3/3
Subtlety3/3
Gift of Nature5/5
Bloom1/1
Tranquil Spirit5/5
Improved Rejuvenation3/3
Swiftmend1/1
Nature's Swiftness1/1
Living Spirit3/3
Improved Tranquility2/2
Improved Regrowth5/5
Wild Growth1/1

Balance

Improved Wrath5
Genesis5
Moonglow3
Improved Moonfire2
Nature's Majesty2
Nature's Reach2
Improved Entangling Roots3
Nature's Splendor1
Insect Swarm1
Vengeance5
Improved Starfire5
Overgrowth2
Nature's Grace1
Eclipse3
Moonfury5
Moonkin Form1

Feral Combat

Ferocity5
Furor5
Feral Swiftness2
Feral Instinct3
Brutal Impact2
Thick Hide3
Shredding Attacks3
Savage Fury2
Feral Charge1
Sharpened Claws2
Predatory Strikes3
Lacerate1
Predatory Discipline1
Blood Frenzy2
Leader of the Pack1
Natural Instinct2
Rend and Tear5
Natural Reaction5
Primal Bite1
Shifting Power1
Talent details of the build (16)
Nature's Focus Restoration · Tier 1 · 5 ranks · 5 pts · Recommended

Rank 5/5: Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

Heart of the Wild Restoration · Tier 1 · 5 ranks · 5 pts · Recommended

Rank 5/5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

Naturalist Restoration · Tier 2 · 5 ranks · 5 pts · Recommended

Rank 5/5: Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.

Reflection Restoration · Tier 2 · 3 ranks · 3 pts · Recommended

Rank 3/3: Allows 50% of your Mana regeneration to continue while casting.

Natural Shapeshifter Restoration · Tier 2 · 3 ranks · 3 pts · Recommended

Rank 3/3: Reduces the mana cost of all shapeshifting by 30%.

Subtlety Restoration · Tier 3 · 3 ranks · 3 pts · Recommended

Rank 3/3: Reduces the threat generated by your Nature and Arcane spells by 30%.

Gift of Nature Restoration · Tier 3 · 5 ranks · 5 pts · Recommended

Rank 5/5: Increases the effect of all your healing spells by 10%.

Bloom Restoration · Tier 3 · 1 rank · 1 pts · Recommended

Rank 1/1: When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.

Tranquil Spirit Restoration · Tier 4 · 5 ranks · 5 pts · Recommended

Rank 5/5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

Improved Rejuvenation Restoration · Tier 4 · 3 ranks · 3 pts · Recommended

Rank 3/3: Increases the effect of your Rejuvenation spell by 15%.

Swiftmend Restoration · Tier 4 · 1 rank · 1 pts · Recommended

Rank 1/1: Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.

Nature's Swiftness Restoration · Tier 5 · 1 rank · 1 pts · Recommended

Rank 1/1: When activated, your next Nature spell becomes an instant cast spell.

Living Spirit Restoration · Tier 5 · 3 ranks · 3 pts · Recommended

Rank 3/3: Increases your Spirit by 15%.

Improved Tranquility Restoration · Tier 5 · 2 ranks · 2 pts · Recommended

Rank 2/2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

Improved Regrowth Restoration · Tier 6 · 5 ranks · 5 pts · Recommended

Rank 5/5: Increases the critical effect chance of your Regrowth spell by 50%.

Wild Growth Restoration · Tier 7 · 1 rank · 1 pts · Recommended

Rank 1/1: Heals the target and their party for 280 over 7 sec. Party members must be within … yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Leveling Restoration Druid from 1 to 60

The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.

Derived order: the simulator does not rank healers, so the order follows the rows of the tree, top to bottom, from the level-60 build. It was not tested while leveling a character: it is a starting point, to be revisited with the released game's data.

Levels 1 to 9: no talent point yet, the first one comes at level 10.

Level 10: 1 talent point (levels 10 to 19)

Take: Nature's Focus. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 20: 11 talent points (levels 20 to 29)

Take: Nature's Focus ×4, Heart of the Wild ×5, Naturalist. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 30: 21 talent points (levels 30 to 39)

Take: Naturalist ×4, Reflection ×3, Natural Shapeshifter ×3. See the tree at this step →

Dungeons at these levels (2)

All dungeons at this level →

Level 40: 31 talent points (levels 40 to 49)

Take: Subtlety ×3, Gift of Nature ×5, Bloom, Tranquil Spirit. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 50: 41 talent points (levels 50 to 59)

Take: Tranquil Spirit ×4, Improved Rejuvenation ×3, Swiftmend, Nature's Swiftness, Living Spirit. See the tree at this step →

Dungeons at these levels (3)

All dungeons at this level →

Level 60: 51 points, full build

Take: Living Spirit ×2, Improved Tranquility ×2, Improved Regrowth ×5, Wild Growth. See the tree at this step →

At launch: level 60, build 1.60.1

Updated November 4, 2026 · simulator data build 1.60.1.69913 · 180-second simulation, 6000 runs

Recommended talents

51 points: Restoration 51

See the full tree →

Spell order

  1. Rejuvenation on the tank and anyone taking light damage (3.24 healing per mana, instant).
  2. Healing Touch as the big heal (3.19 per mana, 766 healing per second on a 3.5 s cast; Naturalist takes 0.5 s off).
  3. Swiftmend after a Rejuvenation or Regrowth when a target drops low (15 s cooldown).
Full rotation →

Recommended consumables

  • Flask of Unyielding Sorrow (+80 healing, mana regeneration)
  • Scroll of Intellect and Spirit
  • Spirit of Zanza (+50 spirit)
  • Juju Guile (+30 intellect)
  • Mageblood Potion (+12 mana / 5 s)
  • Healing food (+55 healing)
  • Nightfin Soup (+8 mana / 5 s) for long fights
All consumables →

Pre-raid gear (no raid items)

No simulated gear list for healers: the simulator does not model healing over a full fight yet, so recommended items are not shown here.

Figures come from our simulator, not from players: they move with patches.

Stat priority

In order of importance, according to Icy Veins (level 30).

Icy Veins: this is not max-level advice and will change as more is learned.

  1. Highest item level
  2. Healing Power
  3. Intellect
  4. Spirit
  5. Critical Strike
  6. Haste

Level 60 rotation

  1. Rejuvenation on the tank and anyone taking light damage (3.24 healing per mana, instant).
  2. Healing Touch as the big heal (3.19 per mana, 766 healing per second on a 3.5 s cast; Naturalist takes 0.5 s off).
  3. Swiftmend after a Rejuvenation or Regrowth when a target drops low (15 s cooldown).
  4. Regrowth in emergencies (2.73 per mana but 1,200 healing per second, with heals over time).
  5. Wild Growth against an injured group (3.6 per mana across 5 targets); Tranquility for heavy area damage.

Healing is not simulated in combat. This rotation is derived from the client numbers (base heal, healing-power coefficient, mana, cast time) at 350 healing power and without talents: it gives an efficiency order, not a simulation result.

Method, Icy Veins recommendations and comparison

Healing is not simulated yet: this is the healing rotation Icy Veins recommends (level 30), reworded.

What Icy Veins recommends (level 30)

  • Rejuvenation on the tank and anyone taking light damage, Healing Touch to top up.
  • Swiftmend one second after a Rejuvenation when a target drops low.
  • Thorns on the tank before the run; Wrath or Moonfire on enemies when you have spare time.

Our comparison

Agreed with Icy Veins: Rejuvenation on the tank and light damage, Healing Touch to top up, Swiftmend after a Rejuvenation. The numbers add Regrowth for emergencies (the most healing per second, but less mana-efficient) and Wild Growth, a last-tier talent, against groups (3.6 per mana across 5 targets). Computed without a combat simulation, at 350 healing power and without talents.

Suggested professions

Other Druid specializations

Healing spell efficiency at level 60

Computed from the client numbers at 350 healing power, without talents. "Healing per mana" compares mana efficiency; "healing per second" counts at least 1.5 s per spell (the minimum time between two spells); area spells are shown for one target, then for all targets hit.

SpellCastManaHealing per castHealing per manaHealing per secondAll targets
Rejuvenationinstant3601,1683.24779
Healing Touch3.5 s8402,6823.19766
Regrowth with heals over time2 s8802,3992.731,200
Wild Growthinstant1,0507600.72507×5 : 3.62

Talent spells or spells without a usable number in the client: Swiftmend, Tranquility, Nature's Swiftness, Thorns.

Level 60 gear

Level-60 healing gear is not computed yet: the simulator does not model healing. The dungeon and raid pages let you browse loot by item type and stat.

Icy Veins guide dated 2026-09-18, read on September 21, 2026.

Best level 60 consumables

Healing is not simulated: these are the client consumables that raise healing, intellect, spirit or mana.

  • Flask of Unyielding Sorrow (+80 healing, mana regeneration)
  • Scroll of Intellect and Spirit
  • Spirit of Zanza (+50 spirit)
  • Juju Guile (+30 intellect)
  • Mageblood Potion (+12 mana / 5 s)
  • Healing food (+55 healing)
  • Nightfin Soup (+8 mana / 5 s) for long fights

The last-tier talents

These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.

Wild Growth Tier 7 · 1 rank

Heals the target and their party for 280 over 7 sec. Party members must be within … yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Open Druid in the talent calculator

Spend your 51 points, compare the three specializations and share your build by link.

Sources and method

Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.

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