Restoration is the Healer specialization of the Druid in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.
The simulator does not rank healers yet, so we show no figure for Restoration Druid. The guide gives the talent build, the rotation read from the client's numbers and the stat priorities.
Our simulator's build uses 51 points, split Restoration 51. Open this build in the talent calculator →
There is no simulated gear list for healers: the simulator does not model healing over a full fight yet. Stat priority: Highest item level > Healing Power > Intellect. Full gear and enchantments →
Opening: Rejuvenation on the tank and anyone taking light damage (3.24 healing per mana, instant) ; Healing Touch as the big heal (3.19 per mana, 766 healing per second on a 3.5 s cast; Naturalist takes 0.5 s off) ; Swiftmend after a Rejuvenation or Regrowth when a target drops low (15 s cooldown). Full rotation →
The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →
Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →
Level-60 healing build (51 points) put together by BrokenMeta from the talent descriptions: the simulator does not model healing yet, so this build is not simulated.
The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.
Rank 5/5: Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
Rank 5/5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Rank 5/5: Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
Rank 3/3: Allows 50% of your Mana regeneration to continue while casting.
Rank 3/3: Reduces the mana cost of all shapeshifting by 30%.
Rank 3/3: Reduces the threat generated by your Nature and Arcane spells by 30%.
Rank 5/5: Increases the effect of all your healing spells by 10%.
Rank 1/1: When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Rank 5/5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Rank 3/3: Increases the effect of your Rejuvenation spell by 15%.
Rank 1/1: Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Rank 1/1: When activated, your next Nature spell becomes an instant cast spell.
Rank 3/3: Increases your Spirit by 15%.
Rank 2/2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Rank 5/5: Increases the critical effect chance of your Regrowth spell by 50%.
Rank 1/1: Heals the target and their party for 280 over 7 sec. Party members must be within … yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.
Derived order: the simulator does not rank healers, so the order follows the rows of the tree, top to bottom, from the level-60 build. It was not tested while leveling a character: it is a starting point, to be revisited with the released game's data.
Levels 1 to 9: no talent point yet, the first one comes at level 10.
Take: Nature's Focus. See the tree at this step →
Take: Nature's Focus ×4, Heart of the Wild ×5, Naturalist. See the tree at this step →
Take: Naturalist ×4, Reflection ×3, Natural Shapeshifter ×3. See the tree at this step →
Take: Subtlety ×3, Gift of Nature ×5, Bloom, Tranquil Spirit. See the tree at this step →
Take: Tranquil Spirit ×4, Improved Rejuvenation ×3, Swiftmend, Nature's Swiftness, Living Spirit. See the tree at this step →
Take: Living Spirit ×2, Improved Tranquility ×2, Improved Regrowth ×5, Wild Growth. See the tree at this step →
No simulated gear list for healers: the simulator does not model healing over a full fight yet, so recommended items are not shown here.
Figures come from our simulator, not from players: they move with patches.
In order of importance, according to Icy Veins (level 30).
Icy Veins: this is not max-level advice and will change as more is learned.
Healing is not simulated in combat. This rotation is derived from the client numbers (base heal, healing-power coefficient, mana, cast time) at 350 healing power and without talents: it gives an efficiency order, not a simulation result.
Healing is not simulated yet: this is the healing rotation Icy Veins recommends (level 30), reworded.
Agreed with Icy Veins: Rejuvenation on the tank and light damage, Healing Touch to top up, Swiftmend after a Rejuvenation. The numbers add Regrowth for emergencies (the most healing per second, but less mana-efficient) and Wild Growth, a last-tier talent, against groups (3.6 per mana across 5 targets). Computed without a combat simulation, at 350 healing power and without talents.
Computed from the client numbers at 350 healing power, without talents. "Healing per mana" compares mana efficiency; "healing per second" counts at least 1.5 s per spell (the minimum time between two spells); area spells are shown for one target, then for all targets hit.
| Spell | Cast | Mana | Healing per cast | Healing per mana | Healing per second | All targets |
|---|---|---|---|---|---|---|
| Rejuvenation | instant | 360 | 1,168 | 3.24 | 779 | |
| Healing Touch | 3.5 s | 840 | 2,682 | 3.19 | 766 | |
| Regrowth with heals over time | 2 s | 880 | 2,399 | 2.73 | 1,200 | |
| Wild Growth | instant | 1,050 | 760 | 0.72 | 507 | ×5 : 3.62 |
Talent spells or spells without a usable number in the client: Swiftmend, Tranquility, Nature's Swiftness, Thorns.
Level-60 healing gear is not computed yet: the simulator does not model healing. The dungeon and raid pages let you browse loot by item type and stat.
Icy Veins guide dated 2026-09-18, read on September 21, 2026.
Healing is not simulated: these are the client consumables that raise healing, intellect, spirit or mana.
These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.
Heals the target and their party for 280 over 7 sec. Party members must be within … yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Open Druid in the talent calculator
Spend your 51 points, compare the three specializations and share your build by link.
Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.