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World of Warcraft: Forever · Class guide

Subtlety Rogue: specialization guide

Melee DPS #17 in the ranking · 593 DPS

Subtlety is the Melee DPS specialization of the Rogue in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.

Quick answers: Subtlety Rogue

Is Subtlety Rogue a good spec in WoW Forever?

In our level-60 simulation (180 seconds on a stationary boss, raid buffs, best known gear), Subtlety Rogue ranks #17 of 20 DPS specs with 593 DPS. #1 is Affliction Warlock (907 DPS). A stationary boss does not tell everything: group utility and moving fights matter too.

Which talents should Subtlety Rogue take?

Our simulator's build uses 51 points, split Assassination 12 / Combat 8 / Subtlety 31. The talents that weigh the most in the simulation: Boot Knife, Hemorrhage, Efficient Strikes. Open this build in the talent calculator →

What gear should Subtlety Rogue wear?

Without raid items, the best set the simulator finds gives 586 DPS, −1.1% against the set that includes raid items. Stat priority: Weapon Damage > Hit Chance > Expertise. Full gear and enchantments →

What rotation does Subtlety Rogue play?

Opening: Keep Slice and Dice up ; Hemorrhage (or Backstab with daggers without Death Mark) to build combo points ; Death Mark at 4 or more combo points: it stores 12% per point of the damage dealt over 6 s (double for Rupture), then deals it up to a cap. Full rotation →

Which race should Subtlety Rogue pick?

The top race in our simulation: High Order Skyborne / Windshaper Skyborne. All races of the class →

How do I level Subtlety Rogue from 1 to 60?

The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →

Where can Subtlety Rogue find gear before level 60?

Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →

Talent template (level 60)

Our level-60 simulator build (51 points), the one used for the ranking: talents, gear and rotation are on the ranking page.

Gear, rotation and damage by ability for this level-60 build: Rogue Subtlety →

How to read these trees

The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.

Recommended Optional

Subtlety this guide

Setup3/3
Master of Deception3
Opportunity5/5
Dirty Deeds2/2
Camouflage3/3
Improved Ambush3
Dirty Tricks2
Initiative3/3
Premeditation1/1
Serrated Blades3/3
Elusiveness2/2
Ghostly Strike1/1
Quick Getaway2
Heightened Senses2
Preparation1/1
Hemorrhage1/1
Boot Knife5/5
Death Mark1/1

Assassination

Improved Gouge3
Remorseless Attacks2
Malice5/5
Ruthlessness3/3
Improved Expose Armor2
Improved Slice and Dice3/3
Vigor2
Blood Splatter1/1
Lethality2
Vile Poisons5
Cold Blood1
Improved Poisons5
Relentless Strikes5
Venom1
Improved Kidney Shot2
Seal Fate3
Mutilate1

Combat

Coup de Grace3/3
Efficient Strikes2/2
Lightning Reflexes5
Puncturing Wounds3
Deflection3
Precision3/3
Improved Sprint2
Endurance2
Riposte1
Composure2
Improved Kick2
Flawless Execution1
Weapon Expertise2
Aggression3
Dual Wield Specialization2
Blade Flurry1
Hack and Slash5
Flash of Steel5
Adrenaline Rush1
Talent details of the build (20)
Setup Subtlety · Tier 1 · 3 ranks · 3 pts · Recommended

Rank 3/3: Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Opportunity Subtlety · Tier 1 · 5 ranks · 5 pts · Recommended

Rank 5/5: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.

Dirty Deeds Subtlety · Tier 2 · 2 ranks · 2 pts · Recommended

Rank 2/2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

Camouflage Subtlety · Tier 2 · 3 ranks · 3 pts · Recommended

Rank 3/3: Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.

Initiative Subtlety · Tier 3 · 3 ranks · 3 pts · Recommended

Rank 3/3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Premeditation Subtlety · Tier 3 · 1 rank · 1 pts · Recommended

Rank 1/1: Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Serrated Blades Subtlety · Tier 3 · 3 ranks · 3 pts · Recommended

Rank 3/3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Elusiveness Subtlety · Tier 4 · 2 ranks · 2 pts · Recommended

Rank 2/2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

Ghostly Strike Subtlety · Tier 4 · 1 rank · 1 pts · Recommended

Rank 1/1: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Preparation Subtlety · Tier 5 · 1 rank · 1 pts · Recommended

Rank 1/1: When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Hemorrhage Subtlety · Tier 5 · 1 rank · 1 pts · Recommended

Rank 1/1: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Boot Knife Subtlety · Tier 6 · 5 ranks · 5 pts · Recommended

Rank 5/5: Your Shank has a 100% chance to give you 2 combo points.

Death Mark Subtlety · Tier 7 · 1 rank · 1 pts · Recommended

Rank 1/1: Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance.

Malice Assassination · Tier 1 · 5 ranks · 5 pts · Recommended

Rank 5/5: Increases your critical strike chance with all attacks and Poisons by 5%.

Ruthlessness Assassination · Tier 2 · 3 ranks · 3 pts · Recommended

Rank 3/3: Gives your finishing moves a 60% chance to add a Combo Point to your target.

Improved Slice and Dice Assassination · Tier 2 · 3 ranks · 3 pts · Recommended

Rank 3/3: Increases the duration of your Slice and Dice ability by 45%.

Blood Splatter Assassination · Tier 3 · 1 rank · 1 pts · Recommended

Rank 1/1: Increases the duration of your Rupture by 6 sec and of your Garrote by 9 sec.

Coup de Grace Combat · Tier 1 · 3 ranks · 3 pts · Recommended

Rank 3/3: Increases the damage of your Eviscerate ability by 20%, and the damage Death Mark stores and its maximum by 20%.

Efficient Strikes Combat · Tier 1 · 2 ranks · 2 pts · Recommended

Rank 2/2: Reduces the energy cost of your Sinister Strike ability by 5.

Precision Combat · Tier 2 · 3 ranks · 3 pts · Recommended

Rank 3/3: Improves your chance to hit by 3%.

Leveling Subtlety Rogue from 1 to 60

The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.

Derived order: we computed it from our simulator's level-60 build, following the tree rules (rows, prerequisites) and taking at each point the talent the simulation values most. It was not tested while leveling a character: it is a starting point, not a proven leveling build, to be revisited with the released game's data.

Levels 1 to 9: no talent point yet, the first one comes at level 10.

Level 10: 1 talent point (levels 10 to 19)

Take: Efficient Strikes. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 20: 11 talent points (levels 20 to 29)

Take: Efficient Strikes, Coup de Grace ×3, Precision ×3, Malice ×3. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 30: 21 talent points (levels 30 to 39)

Take: Malice ×2, Improved Slice and Dice ×3, Ruthlessness ×3, Blood Splatter, Setup. See the tree at this step →

Dungeons at these levels (2)

All dungeons at this level →

Level 40: 31 talent points (levels 40 to 49)

Take: Setup ×2, Opportunity ×5, Dirty Deeds ×2, Serrated Blades. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 50: 41 talent points (levels 50 to 59)

Take: Serrated Blades ×2, Camouflage ×3, Initiative ×3, Premeditation, Hemorrhage. See the tree at this step →

Dungeons at these levels (3)

All dungeons at this level →

Level 60: 51 points, full build

Take: Elusiveness ×2, Ghostly Strike, Preparation, Boot Knife ×5, Death Mark. See the tree at this step →

At launch: level 60, build 1.60.1

Updated November 4, 2026 · simulator data build 1.60.1.69913 · 180-second simulation, 6000 runs

Recommended talents

51 points: Assassination 12 / Combat 8 / Subtlety 31

The talents that weigh the most in the simulation: Boot Knife, Hemorrhage, Efficient Strikes.

See the full tree →

Spell order

  1. Keep Slice and Dice up.
  2. Hemorrhage (or Backstab with daggers without Death Mark) to build combo points.
  3. Death Mark at 4 or more combo points: it stores 12% per point of the damage dealt over 6 s (double for Rupture), then deals it up to a cap.
Full rotation →

Consumables

All consumables →

Pre-raid gear (no raid items)

The best set the simulator finds among the known dungeon and profession items, raid excluded: 586 DPS, −1.1% against the set that includes raid items (593 DPS).

Head Mask of the Unforgiven Stratholme — The Unforgiven
Neck Beads of Ogre Might Dire Maul — Falrin's Vendetta
Shoulders Dark Warder's Pauldrons Blackrock Depths — Warder Stilgiss
Back Cape of the Black Baron Stratholme — Baron Rivendare
Waist Molten Belt Leatherworking — skill 300
Ring 1 Blackstone Ring Maraudon — Princess Theradras
Ring 2 Masons Fraternity Ring Zul'Farrak — Divino-matic Rod
Trinket 1 Smokey's Lighter Stratholme — The Great Fras Siabi
Main hand Persuader Blacksmithing — skill 300
Off hand Blackguard Blacksmithing — skill 300

Full gear, enchantments included →

Figures come from our simulator, not from players: they move with patches.

Level 60 stat priority

StatDPS gainedRelative value
Hit per rating point 0.4711.95
Agility per point 0.4421.83
Crit per rating point 0.3351.39
Haste per rating point 0.3081.28
Strength per point 0.2651.1
Attack power per point 0.2411.0
Intellect per point 0.0no effect
Spirit per point 0.0no effect

Gain curves by stat

0265177103080160240320400points added (rating or stat value)DPS gainedHit: +0 → +0 DPSHit: +23 → +10 DPSHit: +45 → +21 DPSHit: +68 → +31 DPSHit: +90 → +39 DPSHit: +113 → +49 DPSHit: +135 → +59 DPSHit: +158 → +65 DPSHit: +180 → +65 DPSHit: capCrit: +0 → +0 DPSCrit: +35 → +12 DPSCrit: +70 → +24 DPSCrit: +105 → +35 DPSCrit: +140 → +44 DPSCrit: +175 → +47 DPSCrit: +210 → +51 DPSCrit: +245 → +54 DPSCrit: +280 → +58 DPSHaste: +0 → +0 DPSHaste: +25 → +7 DPSHaste: +50 → +15 DPSHaste: +75 → +23 DPSHaste: +100 → +30 DPSHaste: +125 → +38 DPSHaste: +150 → +46 DPSHaste: +175 → +55 DPSHaste: +200 → +64 DPSAgility: +0 → +0 DPSAgility: +15 → +7 DPSAgility: +30 → +13 DPSAgility: +45 → +20 DPSAgility: +60 → +27 DPSAgility: +75 → +34 DPSAgility: +90 → +41 DPSAgility: +105 → +48 DPSAgility: +120 → +55 DPSStrength: +0 → +0 DPSStrength: +15 → +4 DPSStrength: +30 → +8 DPSStrength: +45 → +12 DPSStrength: +60 → +16 DPSStrength: +75 → +20 DPSStrength: +90 → +24 DPSStrength: +105 → +28 DPSStrength: +120 → +32 DPSAttack power: +0 → +0 DPSAttack power: +50 → +12 DPSAttack power: +100 → +24 DPSAttack power: +150 → +36 DPSAttack power: +200 → +48 DPSAttack power: +250 → +60 DPSAttack power: +300 → +72 DPSAttack power: +350 → +84 DPSAttack power: +400 → +95 DPS
How to read these measures

Measured by the simulator on the character above: the DPS gained by one more point of each stat, with the same random draws on both sides. The relative value compares each stat with one point of attack power. Crit, hit and haste are counted per rating point, like Strength or Agility, so they compare directly; they respect the caps: hit at the cap adds nothing. A value near zero or negative is within the margin of error or tied to a limit (mana, cap).

DPS gained when points of each stat are added on top of the simulated gear. Click a stat (or its row in the table) to bring its curve forward; the ring marks the estimated cap, past which every point is worth less than 20% of what it gave at the start.

Level 60 rotation

  1. Keep Slice and Dice up.
  2. Hemorrhage (or Backstab with daggers without Death Mark) to build combo points.
  3. Death Mark at 4 or more combo points: it stores 12% per point of the damage dealt over 6 s (double for Rupture), then deals it up to a cap.
  4. Rupture from 3 combo points when it is not running (Hemorrhage raises its bleed damage by 15%).
  5. Eviscerate at 5 combo points.
  6. Shank on cooldown whenever it does not push the energy past the cap.
  7. Instant Poison on the main hand, Deadly Poison on the off hand.
Method, Icy Veins recommendations and comparison

Our simulator's priority at level 60, set against what Icy Veins recommends. Their guides are written before launch, for level 30 and for leveling: we keep what everyone agrees on, adopt what the simulation confirmed at level 60 and say where the two differ.

What Icy Veins recommends (level 30)

  • Hemorrhage as the combo builder at all times (no need to be behind the target); Ambush from stealth.
  • Eviscerate or Slice and Dice at 5 points; Rupture on targets that live the full duration, better than Slice and Dice at level 30.

Our comparison

Agreed: Hemorrhage at all times, Slice and Dice, Eviscerate. Rupture is not simulated yet (its client numbers are small: 35 base, +4.7 per combo point, every 2 seconds): to confirm in game.

Suggested professions

Other Rogue specializations

Level 60 gear

Head Mask of the Unforgiven Stratholme — The Unforgiven —
Neck Beads of Ogre Might Dire Maul — Falrin's Vendetta Enchant Necklace - Agility +5 Agility
Shoulders Dark Warder's Pauldrons Blackrock Depths — Warder Stilgiss —
Chest Primal Batskin Jerkin Leatherworking — skill 300 Enchant Chest - Greater Stats +4 Strength, +4 Agility, +4 Stamina, +4 Intellect, +4 Spirit
Waist Molten Belt Leatherworking — skill 300 —
Legs Devilsaur Leggings Leatherworking — skill 300 Forceful Rugged Armor Kit 40 target armor
Ring 2 Blackstone Ring Maraudon — Princess Theradras —
Trinket 1 Smokey's Lighter Stratholme — The Great Fras Siabi —
Main hand Persuader Blacksmithing — skill 300 Enchant Weapon - Agility +15 Agility
Off hand Blackguard Blacksmithing — skill 300 Enchant Weapon - Agility +15 Agility
Method and enchant notes

The gear our optimizer picks for this specialization among the items known so far (dungeons, the few raid items already known and crafted gear, which can be bought or made for you: prices and materials are not taken into account), with item effects simulated. Nothing is hand-picked: it is the result of the ranking's computation, and it will change as new items are discovered.

Enchantments up to skill 300, valued by the simulator when they give flat stats or flat weapon damage. The character does not need the profession: they can be bought or applied by an enchanter; Leatherworking armor kits (chest, legs, feet, hands) and Engineering scopes are counted too. A kit and an enchantment share the same permanent slot: a piece carries one or the other, and the legs, which have no enchantment, get the kit; spell-proc enchants (Crusader, Fiery Weapon...) and school damage are not simulated. The client data has no ring enchantment up to skill 300.

Icy Veins guide dated 2026-11-03, read on September 21, 2026.

Best level 60 consumables

simulated set ●

Scrolls

Scroll of Agility ●+7.2+1.2 %

Elixirs and flasks

Potions, food and others

Juju Might ●+9.7+1.6 %
How to read these gains

The three best of each category, measured by the simulator on the character above. Only one scroll and one elixir or flask can be worn at a time: each gain is the DPS this consumable brings alone, compared with an empty slot, the rest of the set unchanged. Gains in the same category therefore do not add up. The row marked with a dot is the one in the simulated set.

The last-tier talents

These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.

Death Mark Tier 7 · 1 rank

Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance.

Open Rogue in the talent calculator

Spend your 51 points, compare the three specializations and share your build by link.

Sources and method

Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.

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