Restoration is the Healer specialization of the Shaman in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.
The simulator does not rank healers yet, so we show no figure for Restoration Shaman. The guide gives the talent build, the rotation read from the client's numbers and the stat priorities.
Our simulator's build uses 51 points, split Enhancement 8 / Restoration 43. Open this build in the talent calculator →
There is no simulated gear list for healers: the simulator does not model healing over a full fight yet. Stat priority: Healing Power > Critical Strike > Haste. Full gear and enchantments →
Opening: Riptide on cooldown (6 s cooldown): 4.9 healing per mana and instant, the most efficient heal ; Healing Wave as the main heal (3.09 per mana, 638 healing per second) ; Lesser Healing Wave to catch up or save someone (2.71 per mana, 687 per second, 1.5 s cast). Full rotation →
The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →
Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →
Level-60 healing build (51 points) put together by BrokenMeta from the talent descriptions: the simulator does not model healing yet, so this build is not simulated.
The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.
Rank 5/5: Reduces the casting time of your Healing Wave spell by -0.5 sec.
Rank 5/5: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Rank 3/3: Allows 50% of your Mana regeneration to continue while casting.
Rank 5/5: Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Rank 3/3: Gives your healing spells a 70% chance to not lose casting time when you take damage.
Rank 1/1: The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Rank 5/5: Increases the critical effect chance of your healing spells by 5%.
Rank 5/5: Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Rank 1/1: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Rank 3/3: Increases the amount healed by your Healing Wave spell by 25%.
Rank 1/1: When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Rank 5/5: Increases the effectiveness of your healing spells by 10%.
Rank 1/1: Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Rank 3/5: Improves your chance to get a critical strike with all spells and attacks by 3%.
Rank 5/5: Increases your Intellect by 10%.
The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.
Derived order: the simulator does not rank healers, so the order follows the rows of the tree, top to bottom, from the level-60 build. It was not tested while leveling a character: it is a starting point, to be revisited with the released game's data.
Levels 1 to 9: no talent point yet, the first one comes at level 10.
Take: Improved Healing Wave. See the tree at this step →
Take: Improved Healing Wave ×4, Thundering Strikes ×3, Tidal Focus ×3. See the tree at this step →
Take: Tidal Focus ×2, Ancestral Knowledge ×5, Mindfulness ×3. See the tree at this step →
Take: Totemic Focus ×5, Healing Focus ×3, Water Shield, Tidal Mastery. See the tree at this step →
Take: Tidal Mastery ×4, Restorative Totems ×5, Mana Tide Totem. See the tree at this step →
Take: Healing Way ×3, Nature's Swiftness, Purification ×5, Riptide. See the tree at this step →
No simulated gear list for healers: the simulator does not model healing over a full fight yet, so recommended items are not shown here.
Figures come from our simulator, not from players: they move with patches.
In order of importance, according to Icy Veins (level 30).
Icy Veins: aim for healing and/or Mana sustain so you heal more, and for longer.
Healing is not simulated in combat. This rotation is derived from the client numbers (base heal, healing-power coefficient, mana, cast time) at 350 healing power and without talents: it gives an efficiency order, not a simulation result.
Healing is not simulated yet: this is the healing rotation Icy Veins recommends (level 30), reworded.
Agreed with Icy Veins: totems down before the fight, Healing Wave as the base heal and Chain Heal for groups. The numbers add Riptide (4.9 per mana, the most efficient heal, which the level-30 guide could not mention: it is a last-tier talent) and show Chain Heal is worth little on a single target. Computed without a combat simulation, at 350 healing power and without talents.
Computed from the client numbers at 350 healing power, without talents. "Healing per mana" compares mana efficiency; "healing per second" counts at least 1.5 s per spell (the minimum time between two spells); area spells are shown for one target, then for all targets hit.
| Spell | Cast | Mana | Healing per cast | Healing per mana | Healing per second | All targets |
|---|---|---|---|---|---|---|
| Riptide with heals over time | instant | 385 | 1,896 | 4.92 | 1,264 | |
| Healing Wave | 3 s | 620 | 1,915 | 3.09 | 638 | |
| Lesser Healing Wave | 1.5 s | 380 | 1,030 | 2.71 | 687 | |
| Chain Heal | 2.5 s | 405 | 756 | 1.87 | 303 |
Talent spells or spells without a usable number in the client: Water Shield, Mana Tide Totem, Healing Stream Totem, Nature's Swiftness.
Level-60 healing gear is not computed yet: the simulator does not model healing. The dungeon and raid pages let you browse loot by item type and stat.
Icy Veins guide dated 2026-10-02, read on September 21, 2026.
Healing is not simulated: these are the client consumables that raise healing, intellect, spirit or mana.
These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.
Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Open Shaman in the talent calculator
Spend your 51 points, compare the three specializations and share your build by link.
Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.