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World of Warcraft: Forever · Class guide

Restoration Shaman: specialization guide

Healer

Restoration is the Healer specialization of the Shaman in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.

Quick answers: Restoration Shaman

Is Restoration Shaman a good spec in WoW Forever?

The simulator does not rank healers yet, so we show no figure for Restoration Shaman. The guide gives the talent build, the rotation read from the client's numbers and the stat priorities.

Which talents should Restoration Shaman take?

Our simulator's build uses 51 points, split Enhancement 8 / Restoration 43. Open this build in the talent calculator →

What gear should Restoration Shaman wear?

There is no simulated gear list for healers: the simulator does not model healing over a full fight yet. Stat priority: Healing Power > Critical Strike > Haste. Full gear and enchantments →

What rotation does Restoration Shaman play?

Opening: Riptide on cooldown (6 s cooldown): 4.9 healing per mana and instant, the most efficient heal ; Healing Wave as the main heal (3.09 per mana, 638 healing per second) ; Lesser Healing Wave to catch up or save someone (2.71 per mana, 687 per second, 1.5 s cast). Full rotation →

How do I level Restoration Shaman from 1 to 60?

The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →

Where can Restoration Shaman find gear before level 60?

Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →

Talent template (level 60)

Level-60 healing build (51 points) put together by BrokenMeta from the talent descriptions: the simulator does not model healing yet, so this build is not simulated.

How to read these trees

The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.

Recommended Optional

Restoration this guide

Improved Healing Wave5/5
Tidal Focus5/5
Mindfulness3/3
Natural Grace3
Totemic Focus5/5
Improved Reincarnation2
Ancestral Healing3
Healing Focus3/3
Water Shield1/1
Tidal Mastery5/5
Restorative Totems5/5
Mana Tide Totem1/1
Healing Way3/3
Nature's Swiftness1/1
Purification5/5
Riptide1/1

Elemental

Convection5
Concussion5
Elemental Devastation3
Reverberation5
Elemental Alacrity3
Call of Flame3
Elemental Focus1
Elemental Warding3
Trial by Fire2
Eye of the Storm3
Earthbound1
Elemental Reach2
Call of Thunder1
Lightning Overload3
Elemental Fury5
Lightning Mastery1

Enhancement

Earth's Grasp2
Thundering Strikes3/5
Ancestral Knowledge5/5
Guardian Totems2
Mental Dexterity3
Improved Lightning Shield3
Elemental Weapons3
Shamanistic Focus1
Anticipation3
Toughness5
Flurry5
Stormstrike1
Improved Ghost Wolf2
Spirit Weapons1
Mental Quickness2
Improved Stormstrike2
Maelstrom Weapon5
Rage of the Farseer1
Talent details of the build (15)
Improved Healing Wave Restoration · Tier 1 · 5 ranks · 5 pts · Recommended

Rank 5/5: Reduces the casting time of your Healing Wave spell by -0.5 sec.

Tidal Focus Restoration · Tier 1 · 5 ranks · 5 pts · Recommended

Rank 5/5: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

Mindfulness Restoration · Tier 2 · 3 ranks · 3 pts · Recommended

Rank 3/3: Allows 50% of your Mana regeneration to continue while casting.

Totemic Focus Restoration · Tier 2 · 5 ranks · 5 pts · Recommended

Rank 5/5: Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

Healing Focus Restoration · Tier 3 · 3 ranks · 3 pts · Recommended

Rank 3/3: Gives your healing spells a 70% chance to not lose casting time when you take damage.

Water Shield Restoration · Tier 3 · 1 rank · 1 pts · Recommended

Rank 1/1: The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Tidal Mastery Restoration · Tier 4 · 5 ranks · 5 pts · Recommended

Rank 5/5: Increases the critical effect chance of your healing spells by 5%.

Restorative Totems Restoration · Tier 4 · 5 ranks · 5 pts · Recommended

Rank 5/5: Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

Mana Tide Totem Restoration · Tier 4 · 1 rank · 1 pts · Recommended

Rank 1/1: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

Healing Way Restoration · Tier 5 · 3 ranks · 3 pts · Recommended

Rank 3/3: Increases the amount healed by your Healing Wave spell by 25%.

Nature's Swiftness Restoration · Tier 5 · 1 rank · 1 pts · Recommended

Rank 1/1: When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Purification Restoration · Tier 6 · 5 ranks · 5 pts · Recommended

Rank 5/5: Increases the effectiveness of your healing spells by 10%.

Riptide Restoration · Tier 7 · 1 rank · 1 pts · Recommended

Rank 1/1: Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Thundering Strikes Enhancement · Tier 1 · 5 ranks · 3 pts · Recommended

Rank 3/5: Improves your chance to get a critical strike with all spells and attacks by 3%.

Ancestral Knowledge Enhancement · Tier 1 · 5 ranks · 5 pts · Recommended

Rank 5/5: Increases your Intellect by 10%.

Leveling Restoration Shaman from 1 to 60

The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.

Derived order: the simulator does not rank healers, so the order follows the rows of the tree, top to bottom, from the level-60 build. It was not tested while leveling a character: it is a starting point, to be revisited with the released game's data.

Levels 1 to 9: no talent point yet, the first one comes at level 10.

Level 10: 1 talent point (levels 10 to 19)

Take: Improved Healing Wave. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 20: 11 talent points (levels 20 to 29)

Take: Improved Healing Wave ×4, Thundering Strikes ×3, Tidal Focus ×3. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 30: 21 talent points (levels 30 to 39)

Take: Tidal Focus ×2, Ancestral Knowledge ×5, Mindfulness ×3. See the tree at this step →

Dungeons at these levels (2)

All dungeons at this level →

Level 40: 31 talent points (levels 40 to 49)

Take: Totemic Focus ×5, Healing Focus ×3, Water Shield, Tidal Mastery. See the tree at this step →

Dungeons at these levels (5)

All dungeons at this level →

Level 50: 41 talent points (levels 50 to 59)

Take: Tidal Mastery ×4, Restorative Totems ×5, Mana Tide Totem. See the tree at this step →

Dungeons at these levels (3)

All dungeons at this level →

Level 60: 51 points, full build

Take: Healing Way ×3, Nature's Swiftness, Purification ×5, Riptide. See the tree at this step →

At launch: level 60, build 1.60.1

Updated November 4, 2026 · simulator data build 1.60.1.69913 · 180-second simulation, 6000 runs

Recommended talents

51 points: Enhancement 8 / Restoration 43

See the full tree →

Spell order

  1. Riptide on cooldown (6 s cooldown): 4.9 healing per mana and instant, the most efficient heal.
  2. Healing Wave as the main heal (3.09 per mana, 638 healing per second).
  3. Lesser Healing Wave to catch up or save someone (2.71 per mana, 687 per second, 1.5 s cast).
Full rotation →

Recommended consumables

  • Flask of Unyielding Sorrow (+80 healing, mana regeneration)
  • Scroll of Intellect and Spirit
  • Spirit of Zanza (+50 spirit)
  • Juju Guile (+30 intellect)
  • Mageblood Potion (+12 mana / 5 s)
  • Healing food (+55 healing)
  • Nightfin Soup (+8 mana / 5 s) for long fights
All consumables →

Pre-raid gear (no raid items)

No simulated gear list for healers: the simulator does not model healing over a full fight yet, so recommended items are not shown here.

Figures come from our simulator, not from players: they move with patches.

Stat priority

In order of importance, according to Icy Veins (level 30).

Icy Veins: aim for healing and/or Mana sustain so you heal more, and for longer.

  1. Healing Power
  2. Critical Strike
  3. Haste
  4. Intellect
  5. Mp5
  6. Spirit
  7. Stamina

Level 60 rotation

  1. Riptide on cooldown (6 s cooldown): 4.9 healing per mana and instant, the most efficient heal.
  2. Healing Wave as the main heal (3.09 per mana, 638 healing per second).
  3. Lesser Healing Wave to catch up or save someone (2.71 per mana, 687 per second, 1.5 s cast).
  4. Chain Heal against groups only (1.87 per mana on a single target).
  5. Water Shield at all times and Mana Tide Totem for mana; Nature's Swiftness for an instant emergency heal; Healing Stream Totem down.

Healing is not simulated in combat. This rotation is derived from the client numbers (base heal, healing-power coefficient, mana, cast time) at 350 healing power and without talents: it gives an efficiency order, not a simulation result.

Method, Icy Veins recommendations and comparison

Healing is not simulated yet: this is the healing rotation Icy Veins recommends (level 30), reworded.

What Icy Veins recommends (level 30)

  • Put every totem down before the pull, Searing Totem last.
  • Healing Wave on injured targets, downranked when the damage does not justify the top rank.
  • Fire Nova against a group, or Lightning Bolt on one target, when no heal is urgent.
  • Keep the buff totems up: it is your best contribution to the party's damage.

Our comparison

Agreed with Icy Veins: totems down before the fight, Healing Wave as the base heal and Chain Heal for groups. The numbers add Riptide (4.9 per mana, the most efficient heal, which the level-30 guide could not mention: it is a last-tier talent) and show Chain Heal is worth little on a single target. Computed without a combat simulation, at 350 healing power and without talents.

Suggested professions

Other Shaman specializations

Healing spell efficiency at level 60

Computed from the client numbers at 350 healing power, without talents. "Healing per mana" compares mana efficiency; "healing per second" counts at least 1.5 s per spell (the minimum time between two spells); area spells are shown for one target, then for all targets hit.

SpellCastManaHealing per castHealing per manaHealing per secondAll targets
Riptide with heals over timeinstant3851,8964.921,264
Healing Wave3 s6201,9153.09638
Lesser Healing Wave1.5 s3801,0302.71687
Chain Heal2.5 s4057561.87303

Talent spells or spells without a usable number in the client: Water Shield, Mana Tide Totem, Healing Stream Totem, Nature's Swiftness.

Level 60 gear

Level-60 healing gear is not computed yet: the simulator does not model healing. The dungeon and raid pages let you browse loot by item type and stat.

Icy Veins guide dated 2026-10-02, read on September 21, 2026.

Best level 60 consumables

Healing is not simulated: these are the client consumables that raise healing, intellect, spirit or mana.

  • Flask of Unyielding Sorrow (+80 healing, mana regeneration)
  • Scroll of Intellect and Spirit
  • Spirit of Zanza (+50 spirit)
  • Juju Guile (+30 intellect)
  • Mageblood Potion (+12 mana / 5 s)
  • Healing food (+55 healing)
  • Nightfin Soup (+8 mana / 5 s) for long fights

The last-tier talents

These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.

Riptide Tier 7 · 1 rank

Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Open Shaman in the talent calculator

Spend your 51 points, compare the three specializations and share your build by link.

Sources and method

Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.

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