Feral Combat is the Melee DPS and tank specialization of the Druid in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.
In our level-60 simulation (180 seconds on a stationary boss, raid buffs, best known gear), Feral Combat Druid ranks #10 of 20 DPS specs with 685 DPS. #1 is Affliction Warlock (907 DPS). A stationary boss does not tell everything: group utility and moving fights matter too.
Our simulator's build uses 51 points, split Balance 14 / Feral Combat 32 / Restoration 5. The talents that weigh the most in the simulation: Shifting Power, Shredding Attacks, Natural Instinct. Open this build in the talent calculator →
Without raid items, the best set the simulator finds gives 678 DPS, −1.0% against the set that includes raid items. Stat priority: Weapon Damage > Hit Chance > Agility. Full gear and enchantments →
Opening: Keep Savage Roar and Rip up ; Shred to build combo points, keep Rake up ; Ferocious Bite at 5 combo points. Full rotation →
The top race in our simulation: Night Elf. All races of the class →
The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →
Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →
Our level-60 simulator build (51 points), the one used for the ranking: talents, gear and rotation are on the ranking page.
Gear, rotation and damage by ability for this level-60 build: Druid Feral Combat · Druid Feral Combat (bear) →
The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.
Rank 5/5: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Rank 2/5: Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per second spent outside Bear Form or Dire Bear Form, up to 40 Energy.
Rank 3/3: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Rank 3/3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by -3.
Rank 2/2: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Rank 2/2: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Rank 3/3: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Rank 1/1: Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Rank 2/2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Rank 1/1: While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Rank 2/2: Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Rank 5/5: Increases damage done by your melee abilities on Bleeding targets by 10%.
Rank 1/1: Instantly convert … Mana into … Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Rank 5/5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Rank 5/5: Increases the periodic damage and healing done by your spells and abilities by 10%.
Rank 2/2: Increases your critical strike chance with spells and melee attacks by 4%.
Rank 2/2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Rank 5/5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.
Derived order: we computed it from our simulator's level-60 build, following the tree rules (rows, prerequisites) and taking at each point the talent the simulation values most. It was not tested while leveling a character: it is a starting point, not a proven leveling build, to be revisited with the released game's data.
Levels 1 to 9: no talent point yet, the first one comes at level 10.
Take: Ferocity. See the tree at this step →
Take: Ferocity ×4, Heart of the Wild ×5, Improved Wrath. See the tree at this step →
Take: Improved Wrath ×4, Nature's Majesty ×2, Genesis ×4. See the tree at this step →
Take: Genesis, Furor ×2, Nature's Reach ×2, Thick Hide ×3, Shredding Attacks ×2. See the tree at this step →
Take: Shredding Attacks, Sharpened Claws ×2, Blood Frenzy ×2, Savage Fury ×2, Predatory Strikes, Natural Instinct ×2. See the tree at this step →
Take: Leader of the Pack, Predatory Strikes ×2, Rend and Tear ×5, Predatory Discipline, Shifting Power. See the tree at this step →
51 points: Balance 14 / Feral Combat 32 / Restoration 5
The talents that weigh the most in the simulation: Shifting Power, Shredding Attacks, Natural Instinct.
See the full tree →Feral Combat
Feral Combat (bear)
The best set the simulator finds among the known dungeon and profession items, raid excluded: 678 DPS, −1.0% against the set that includes raid items (685 DPS).
The best set the simulator finds among the known dungeon and profession items, raid excluded: 657 TPS, −1.5% against the set that includes raid items (667 TPS).
Full gear, enchantments included →
Figures come from our simulator, not from players: they move with patches.
| Stat | DPS gained | Relative value | |
|---|---|---|---|
| Agility per point | 0.602 | 2.88 | |
| Strength per point | 0.523 | 2.5 | |
| Crit per rating point | 0.474 | 2.27 | |
| Hit per rating point | 0.387 | 1.85 | |
| Attack power per point | 0.209 | 1.0 | |
| Intellect per point | 0.124 | 0.59 | |
| Spirit per point | 0.091 | 0.44 | |
| Haste per rating point | -0.027 | -0.13 |
Measured by the simulator on the character above: the DPS gained by one more point of each stat, with the same random draws on both sides. The relative value compares each stat with one point of attack power. Crit, hit and haste are counted per rating point, like Strength or Agility, so they compare directly; they respect the caps: hit at the cap adds nothing. A value near zero or negative is within the margin of error or tied to a limit (mana, cap).
DPS gained when points of each stat are added on top of the simulated gear. Click a stat (or its row in the table) to bring its curve forward; the ring marks the estimated cap, past which every point is worth less than 20% of what it gave at the start.
For a tank the simulator does not weigh stats yet: Icy Veins' list (level 30) below remains the reference.
Our simulator's priority at level 60, set against what Icy Veins recommends. Their guides are written before launch, for level 30 and for leveling: we keep what everyone agrees on, adopt what the simulation confirmed at level 60 and say where the two differ.
Agreed on both forms. Added after measuring: Primal Bite in the bear rotation (+9% threat per second, not counting its "high threat", which the client does not quantify). Cat: the simulator also keeps Savage Roar up and uses Tiger's Fury (Berserk was removed by the notes of November 3).
The gear our optimizer picks for this specialization among the items known so far (dungeons, the few raid items already known and crafted gear, which can be bought or made for you: prices and materials are not taken into account), with item effects simulated. Nothing is hand-picked: it is the result of the ranking's computation, and it will change as new items are discovered.
Enchantments up to skill 300, valued by the simulator when they give flat stats or flat weapon damage. The character does not need the profession: they can be bought or applied by an enchanter; Leatherworking armor kits (chest, legs, feet, hands) and Engineering scopes are counted too. A kit and an enchantment share the same permanent slot: a piece carries one or the other, and the legs, which have no enchantment, get the kit; spell-proc enchants (Crusader, Fiery Weapon...) and school damage are not simulated. The client data has no ring enchantment up to skill 300.
Icy Veins guide dated 2026-11-03, read on September 21, 2026.
For tanks the gain is measured on useful threat.
The three best of each category, measured by the simulator on the character above. Only one scroll and one elixir or flask can be worn at a time: each gain is the DPS this consumable brings alone, compared with an empty slot, the rest of the set unchanged. Gains in the same category therefore do not add up. The row marked with a dot is the one in the simulated set.
These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Instantly convert … Mana into … Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Open Druid in the talent calculator
Spend your 51 points, compare the three specializations and share your build by link.
Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.