Balance is the Ranged DPS specialization of the Druid in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.
In our level-60 simulation (180 seconds on a stationary boss, raid buffs, best known gear), Balance Druid ranks #15 of 20 DPS specs with 617 DPS. #1 is Affliction Warlock (907 DPS). A stationary boss does not tell everything: group utility and moving fights matter too.
Our simulator's build uses 51 points, split Balance 41 / Restoration 10. The talents that weigh the most in the simulation: Moonglow, Vengeance, Moonfury. Open this build in the talent calculator →
Without raid items, the best set the simulator finds gives 568 DPS, −8.1% against the set that includes raid items. Stat priority: Spell Power > Critical Strike > Intellect. Full gear and enchantments →
Opening: Keep Moonfire and Insect Swarm up ; Starfire as the filler ; Wrath to alternate and benefit from Eclipse. Full rotation →
The top race in our simulation: High Order Skyborne / Windshaper Skyborne. All races of the class →
The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →
Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →
Our level-60 simulator build (51 points), the one used for the ranking: talents, gear and rotation are on the ranking page.
Gear, rotation and damage by ability for this level-60 build: Druid Balance →
The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.
Rank 5/5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Rank 5/5: Increases the periodic damage and healing done by your spells and abilities by 10%.
Rank 3/3: Reduces the Mana cost of your damaging spells by 25%.
Rank 2/2: Increases the damage and critical strike chance of your Moonfire spell by 10%.
Rank 2/2: Increases your critical strike chance with spells and melee attacks by 4%.
Rank 2/2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Rank 1/1: Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Rank 1/1: The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Rank 5/5: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Rank 5/5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Rank 1/1: All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Rank 3/3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by -0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 5/5: Increases the damage done by your Arcane and Nature spells by 10%.
Rank 1/1: Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Rank 5/5: Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
Rank 5/5: Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.
Derived order: we computed it from our simulator's level-60 build, following the tree rules (rows, prerequisites) and taking at each point the talent the simulation values most. It was not tested while leveling a character: it is a starting point, not a proven leveling build, to be revisited with the released game's data.
Levels 1 to 9: no talent point yet, the first one comes at level 10.
Take: Improved Wrath. See the tree at this step →
Take: Improved Wrath ×4, Moonglow ×3, Nature's Reach ×2, Nature's Majesty. See the tree at this step →
Take: Nature's Majesty, Nature's Splendor, Improved Moonfire ×2, Insect Swarm, Vengeance ×4, Eclipse. See the tree at this step →
Take: Eclipse ×2, Vengeance, Improved Starfire, Moonfury ×5, Moonkin Form. See the tree at this step →
Take: Improved Starfire ×4, Genesis ×5, Nature's Grace. See the tree at this step →
Take: Nature's Focus ×5, Naturalist ×5. See the tree at this step →
51 points: Balance 41 / Restoration 10
The talents that weigh the most in the simulation: Moonglow, Vengeance, Moonfury.
See the full tree →The best set the simulator finds among the known dungeon and profession items, raid excluded: 568 DPS, −8.1% against the set that includes raid items (617 DPS).
Full gear, enchantments included →
Figures come from our simulator, not from players: they move with patches.
| Stat | DPS gained | Relative value | |
|---|---|---|---|
| Spell power per point | 0.641 | 1.0 | |
| Hit per rating point | 0.578 | 0.9 | |
| Crit per rating point | 0.342 | 0.53 | |
| Intellect per point | 0.309 | 0.48 | |
| Strength per point | 0.0 | no effect | |
| Agility per point | 0.0 | no effect | |
| Spirit per point | 0.0 | no effect | |
| Haste per rating point | -0.012 | no effect |
Measured by the simulator on the character above: the DPS gained by one more point of each stat, with the same random draws on both sides. The relative value compares each stat with one point of spell power. Crit, hit and haste are counted per rating point, like Strength or Agility, so they compare directly; they respect the caps: hit at the cap adds nothing. A value near zero or negative is within the margin of error or tied to a limit (mana, cap).
DPS gained when points of each stat are added on top of the simulated gear. Click a stat (or its row in the table) to bring its curve forward; the ring marks the estimated cap, past which every point is worth less than 20% of what it gave at the start.
Our simulator's priority at level 60, set against what Icy Veins recommends. Their guides are written before launch, for level 30 and for leveling: we keep what everyone agrees on, adopt what the simulation confirmed at level 60 and say where the two differ.
Agreed on Moonfire and Insect Swarm. At level 60 the simulator mostly casts Starfire (about 210 DPS against 56 for Wrath, see the ranking page), with Wrath as a complement.
The gear our optimizer picks for this specialization among the items known so far (dungeons, the few raid items already known and crafted gear, which can be bought or made for you: prices and materials are not taken into account), with item effects simulated. Nothing is hand-picked: it is the result of the ranking's computation, and it will change as new items are discovered.
Enchantments up to skill 300, valued by the simulator when they give flat stats or flat weapon damage. The character does not need the profession: they can be bought or applied by an enchanter; Leatherworking armor kits (chest, legs, feet, hands) and Engineering scopes are counted too. A kit and an enchantment share the same permanent slot: a piece carries one or the other, and the legs, which have no enchantment, get the kit; spell-proc enchants (Crusader, Fiery Weapon...) and school damage are not simulated. The client data has no ring enchantment up to skill 300.
Icy Veins guide dated 2026-11-03, read on September 21, 2026.
The three best of each category, measured by the simulator on the character above. Only one scroll and one elixir or flask can be worn at a time: each gain is the DPS this consumable brings alone, compared with an empty slot, the rest of the set unchanged. Gains in the same category therefore do not add up. The row marked with a dot is the one in the simulated set.
These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Open Druid in the talent calculator
Spend your 51 points, compare the three specializations and share your build by link.
Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.