Discipline is the Healer specialization of the Priest in WoW: Forever. This page summarizes its talent tree as it appears in the game client (build 1.60.1.70753); the role is the one stated by the Icy Veins guide for the specialization.
The simulator does not rank healers yet, so we show no figure for Discipline Priest. The guide gives the talent build, the rotation read from the client's numbers and the stat priorities.
Our simulator's build uses 51 points, split Discipline 31 / Holy 20. Open this build in the talent calculator →
There is no simulated gear list for healers: the simulator does not model healing over a full fight yet. Stat priority: Healing Power > Mp5 > Spirit. Full gear and enchantments →
Opening: Power Word: Shield on the target about to be hit (942 absorbed for 500 mana: inefficient, use it for timing, not volume) ; Penance on cooldown (12 s cooldown, instant) ; Renew on the tank (3.35 healing per mana) and Greater Heal as the main heal (3.18 per mana); critical heals create a shield with Divine Aegis. Full rotation →
The first talent point comes at level 10, then one per level up to 51 at level 60. The guide gives the talent order step by step (derived from the level-60 build, not tested while leveling), the dungeons of each level band and the spec's best item in each. See the leveling →
Our dungeon finder shows, for every dungeon, the best item for this spec according to the simulator's stat weights. Best dungeon items →
Level-60 healing build (51 points) put together by BrokenMeta from the talent descriptions: the simulator does not model healing yet, so this build is not simulated.
The class's three trees, with the talents of the level-60 build (51 points) in colour and all the others in grey. The small number on the left of each row is the points you must have spent in the tree to reach it, and each talent's badge shows the points invested. This section is fixed: it does not move and does not depend on the calculator.
Rank 5/5: Increases the damage and healing of your instant cast spells by 5%.
Rank 5/5: Increases your total Intellect by 10%.
Rank 2/2: Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Rank 3/3: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Rank 1/1: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Rank 3/3: Increases the damage absorbed by your Power Word: Shield by 20%.
Rank 3/3: Allows 50% of your Mana regeneration to continue while casting.
Rank 1/1: Reduces the cooldown on your Power Word: Shield spell by -4 sec and reduces its mana cost by 15%.
Rank 1/1: Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec.
Rank 3/5: Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by -3 sec.
Rank 3/3: Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to … damage and lasts 12 sec.
Rank 1/1: Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Rank 3/3: Increases the amount healed by your Renew spell by 15%.
Rank 5/5: Increases the critical effect chance of your Holy spells by 5%.
Rank 5/5: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Rank 3/3: Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Rank 3/3: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Rank 1/1: Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
The first talent point comes at level 10, then one per level: 1 point at level 10, 11 at level 20, 21 at level 30, 31 at level 40, 41 at level 50 and 51 at level 60. A row of a tree opens for every 5 points spent in that tree.
Derived order: the simulator does not rank healers, so the order follows the rows of the tree, top to bottom, from the level-60 build. It was not tested while leveling a character: it is a starting point, to be revisited with the released game's data.
Levels 1 to 9: no talent point yet, the first one comes at level 10.
Take: Improved Renew. See the tree at this step →
Take: Improved Renew ×2, Twin Disciplines ×5, Holy Specialization ×3. See the tree at this step →
Take: Holy Specialization ×2, Mental Strength ×5, Divine Fury ×3. See the tree at this step →
Take: Divine Fury ×2, Martyrdom ×2, Mental Agility ×3, Inner Focus, Improved Power Word: Shield ×2. See the tree at this step →
Take: Improved Power Word: Shield, Meditation ×3, Inspiration ×3, Improved Healing ×3. See the tree at this step →
Take: Soul Warding, Holy Binding, Penance, Renewed Hope ×3, Divine Aegis ×3, Power Infusion. See the tree at this step →
No simulated gear list for healers: the simulator does not model healing over a full fight yet, so recommended items are not shown here.
Figures come from our simulator, not from players: they move with patches.
In order of importance, according to Icy Veins (level 30).
Healing is not simulated in combat. This rotation is derived from the client numbers (base heal, healing-power coefficient, mana, cast time) at 350 healing power and without talents: it gives an efficiency order, not a simulation result.
Healing is not simulated yet: this is the healing rotation Icy Veins recommends (level 30), reworded.
Agreed with Icy Veins on Power Word: Shield, Heal, Renew and Flash Heal in emergencies. The numbers show Power Word: Shield is the least mana-efficient (1.9 per mana): it buys time, it does not heal in volume. Penance and Divine Aegis come from the Discipline talents. Computed without a combat simulation, at 350 healing power and without talents.
Computed from the client numbers at 350 healing power, without talents. "Healing per mana" compares mana efficiency; "healing per second" counts at least 1.5 s per spell (the minimum time between two spells); area spells are shown for one target, then for all targets hit.
| Spell | Cast | Mana | Healing per cast | Healing per mana | Healing per second | All targets |
|---|---|---|---|---|---|---|
| Renew | instant | 410 | 1,372 | 3.35 | 915 | |
| Heal | 4 s | 450 | 1,458 | 3.24 | 364 | |
| Greater Heal | 3 s | 710 | 2,260 | 3.18 | 753 | |
| Flash Heal | 1.5 s | 380 | 1,052 | 2.77 | 701 | |
| Binding Heal | 1.5 s | 380 | 992 | 2.61 | 661 | ×2 : 5.22 |
| Power Word: Shield absorb | instant | 500 | 942 | 1.88 | 628 | |
| Prayer of Healing | 3 s | 1,070 | 749 | 0.70 | 250 | ×5 : 3.50 |
Talent spells or spells without a usable number in the client: Prayer of Mending, Penance, Holy Nova, Power Infusion.
Level-60 healing gear is not computed yet: the simulator does not model healing. The dungeon and raid pages let you browse loot by item type and stat.
Icy Veins guide dated 2026-10-02, read on September 21, 2026.
Healing is not simulated: these are the client consumables that raise healing, intellect, spirit or mana.
These are the deepest talents in the tree: they require 30 points already spent in the specialization. Official game text, at maximum rank.
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Open Priest in the talent calculator
Spend your 51 points, compare the three specializations and share your build by link.
Talent data comes from the game client. The level-60 build, gear, stats and rotation come from our simulator and are validated by DPS measurements; the rotation is compared with the Icy Veins guides, written before launch for level 30. Healing is not simulated. This data will change with future patches.