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WHICH RACE TO PICK

Which race should a Priest pick in WoW: Forever?

6 possible racesRacials: game clientLevel 60 simulatorUpdated November 4, 2026

The Priest can be played by 6 races. For each one, here are its racial abilities as the game client describes them and, for the simulated specs, the DPS gap these racials create against the best race.

Which race deals the most damage?

For each simulated spec: the DPS gap against the best race. Only the racials read from the client count: each race's base stat bonuses are not published in the tables and are not accounted for (all races start from the same stats).

Shadow

RaceDPS gap (± error)
Dwarf Alliance Best 0.0 % ± 0.09
Human Alliance Equivalent −0.1 % ± 0.07
Gnome Alliance −0.4 % ± 0.08
Troll Horde −0.9 % ± 0.08
Night Elf Alliance −0.9 % ± 0.08 · active racial adds nothing, not used
Undead Horde −0.9 % ± 0.08

"Equivalent": the gap with the best race is within the simulation's error margin. Only racials that change damage are simulated; the others (resistances, escapes, movement, professions) are listed below.

Method and limits
  • For each spec, the same character (gear, talents, consumables from the level 60 ranking) is simulated with every possible race: 180 seconds against a stationary level 63 boss, 10000 runs per race and per variant (in 5 batches for the error).
  • Racials come from the game client tables (build 1.60.1.69913): Forever reworked those of WoW Classic. Weapon specializations were replaced by critical strike chance (Human, Orc) or critical damage (Dwarf), and several racials are new (Elune's Light, Wind Blessed...). The October 15 racial rework (build 1.60.1.70425) is included, and so are the changes Blizzard announced on October 26 and 27, 2026 for the launch (Ruthless, Human Spirit, Earth Fury and Savage removed, Endurance, Command, Artisan's Precision, Blood Fury, Berserking, Wind Blessed), which are not in the tables read yet and are applied from the announcement.
  • Simulated: Ruthless (Human, +1% crit), Artisan's Precision (Dwarf, +1% hit), Command (Orc, +5% damage of Warlock and Hunter pets), Blood Fury (2 min), Berserking (15 s) and Eureka! (Gnome, 8 s of +10% damage every 120 s: without the 10% cost cut) as temporary damage bonuses, Elune's Light, Wind Blessed (+2% haste), The Human Spirit (+10% Spirit), Expansive Mind (mana). Savage, Earth Fury and Endurance's critical damage no longer exist.
  • Not simulated: Eureka!'s 10% cost cut, Undead Touch of the Grave (a health drain, with a 15 s internal cooldown, worth a few DPS at most), bonuses against Beasts and Elementals (the simulated fight is against a single boss), and the Tauren's extra health.
  • Each race's base stat bonuses (strength, agility, etc.) are not in the tables read: they are the Classic values taken from the open-source simulator WoWSims (MIT licence, github.com/wowsims/classic), not confirmed for Forever; the Skyborne have none. A racial you press (Blood Fury, Elune's Light, Berserking) is used at the best moment among four possible starts (0.2 s, 20 s, 60 s, 120 s), as a player would line it up with their other cooldowns.

Priest races and their racials

The descriptions come from the game client. The label says whether the simulation accounts for them.

Human Alliance

  • Perception utility, no effect on DPS

    Dramatically increases stealth detection for 20 sec.

    Duration 20 s · Cooldown 180 s
  • Ruthless simulated

    Increases your critical strike chance with all spells and attacks by 1%.

  • The Human Spirit simulated

    Spirit increased by 10%.

  • Will to Survive utility, no effect on DPS

    Instantly removes all Stun effects.

    Cooldown 180 s

Dwarf Alliance

  • Find Treasure utility, no effect on DPS
  • Stoneform utility, no effect on DPS

    Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

    Duration 8 s · Cooldown 180 s
  • Big Game Hunter damage, not simulated

    Damage dealt versus Beasts increased by 5%.

  • Artisan's Precision simulated

    Increases your chance to hit with spells and attacks by 1%.

Night Elf Alliance

  • Shadowmeld utility, no effect on DPS

    Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

    Cooldown 10 s
  • Quickness utility, no effect on DPS

    Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

  • Wisp Spirit utility, no effect on DPS

    Transform into a wisp upon death, increasing movement speed by 75%.

  • Elune's Light simulated

    Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

    Duration 15 s · Cooldown 180 s

Undead Horde

  • Underwater Breathing utility, no effect on DPS

    Underwater breath lasts 300% longer than normal.

  • Will of the Forsaken utility, no effect on DPS

    Instantly removes all Charm, Fear and Sleep effects.

    Duration 0.1 s · Cooldown 120 s
  • Cannibalize utility, no effect on DPS

    When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

    Cooldown 120 s
  • Touch of the Grave damage, not simulated

    Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health. Internal cooldown 15 sec.

Gnome Alliance

  • Escape Artist utility, no effect on DPS

    Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

    Duration 3 s · Cooldown 120 s
  • Expansive Mind simulated

    Maximum Mana increased by 5%.

  • Engineering Specialization utility, no effect on DPS

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Eureka! simulated

    Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing.

    Duration 8 s · Cooldown 120 s

Troll Horde

  • Berserking simulated Duration 15 s · Cooldown 180 s
  • Regeneration utility, no effect on DPS

    Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

  • Beast Slaying damage, not simulated

    Damage dealt versus Beasts increased by 5%.

  • Rapid Regeneration utility, no effect on DPS

    Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

    Duration 6 s · Cooldown 180 s

Frequently asked questions

What is the best race for a Shadow Priest in WoW: Forever?

In our simulation, Dwarf, Human deals the most DPS as a Shadow Priest with its racials; the lowest-placed race, Undead, is about 0.9% behind. These gaps are small: play the race you prefer unless you chase the last percent.

Can I pick any race?

No: the race and class combinations come from the game client. Alliance and Horde races do not mix, and the Skyborne have their own classes.

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