Battle Shout Lvl 1 · 7 ranks (max 60) Fury
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.
Every Warrior spell up to level 60, with its cost, cooldown and text as the game client describes them. Hover a name to show the Wowhead tooltip.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.
A balanced combat stance.
Hover the name to read the Wowhead tooltip.
A strong attack that increases melee damage by 157 and causes a high amount of threat.
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Charge an enemy, generate 15 Rage, and Stun it for 1 sec. Cannot be used in combat.
Wounds the target causing them to bleed for 147 damage over 21 sec.
Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
Maims the enemy, causing 45 damage and slowing the enemy's movement by 50% for 15 sec.
Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.
A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.
Taunts the target to attack you, but has no effect if the target is already attacking you.
Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
Bashes the target with your shield for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.
Reduces the melee attack power of all enemies within 10 yards by 196 for 45 sec.
Instantly counterattack an enemy for 153 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
You retain up to 10 Rage when you change Stances.
A mocking attack that causes 93 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec.
Increases chance to block by 75% for 7 sec, but will only block 2 attacks.
Disarm the enemy's weapon for 10 sec.
A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy.
Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.
Slams the opponent, causing weapon damage plus 87.
Instantly attack the target causing 1 (+ 15% of your attack power) damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec.
Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.
Reduces the damage taken from all attacks by 60% for 12 sec.
The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.
An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.
Charge an enemy, causing 65 damage and stunning it for 3 sec.
In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
Pummel the target for 50 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Instantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec.
A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Slam the target with your shield, causing 655 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
The warrior shouts, increasing the Stamina of all party members within 30 yards by 2. Lasts 5 min.
Sunder Armor also deals 150% weapon damage, increased by 10% per application of Sunder Armor already on the target.
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 5%.
Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.
Throw out a hooked chain to restrain the target and pull them toward you. May not be used on enemies higher than level 61 or which are marked as boss enemies.
Hover the name to read the Wowhead tooltip.
A ferocious strike that deals 115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 1 sec.
Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 sec.
Sends a wave of force in front of the warrior, causing 50% of your attack power damage and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.
Inspires all members of your party or raid to fight for the Valor of Azeroth, increasing critical chance of all spells and attacks by 5% and granting 90 Attack Power. Lasts 120 min. May not be combined with similar long-duration effects.
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| Ability | Tree | Max rank | Effect | DPS relevant? |
|---|---|---|---|---|
| Booming Voice | Fury | 5 | +10% Battle Shout/Demoralizing Shout radius | No |
| Cruelty | Fury | 5 | +1% melee critical strike chance | Yes |
| Iron Will | Fury | 5 | -3% Stun/Fear duration taken | No |
| Unbridled Wrath | Fury | 5 | +12% chance to gain 1 extra Rage (2 for two-handed weapons) on melee damage dealt | Yes |
| Improved Cleave | Fury | 3 | -1 Rage cost of Cleave | No |
| Piercing Howl | Fury | 1 | AoE 50% snare for 6 sec | No |
| Blood Craze | Fury | 3 | Heal 1% max HP over 6s after being crit / using Bloodthirst / taking a big hit | No |
| Boundless Rage | Fury | 3 | +10 max Rage | Yes |
| Dual Wield Specialization | Fury | 5 | +5% off-hand damage, +20% off-hand Rage generation, +2% off-hand hit chance | Yes |
| Raging Blows | Fury | 1 | Whirlwind also strikes with the off-hand weapon; -2 Rage cost of Cleave | Yes |
| Enrage | Fury | 5 | 30% chance to gain +2% Physical damage for 12s after taking any damaging hit | Yes |
| Improved Execute | Fury | 2 | -3/-5 Rage cost of Execute | No |
| Precision | Fury | 3 | +1% hit chance | Yes |
| Death Wish | Fury | 1 | — | Yes |
| Improved Intercept | Fury | 2 | -5s Intercept cooldown | No |
| Improved Berserker Rage | Fury | 2 | Berserker Rage also grants Rage + a chance to clear movement-impairing effects | No |
| Flurry | Fury | 5 | +5% attack speed for your next 3 swings after a melee crit | Yes |
| Bloodthirst | Fury | 1 | — | Yes |
| Shield Specialization | Protection | 5 | +1% Block chance per rank; +20%/rank chance to generate 5 Rage on a Block (100% at max rank) | Yes |
| Improved Bloodrage | Protection | 2 | Increases the Rage generated by Bloodrage per rank (exact amount not looked up) | Yes |
| Improved Thunder Clap | Protection | 3 | Reduces Thunder Clap's Rage cost per rank; also usable in Defensive Stance | No |
| Master of Defense | Protection | 2 | 50%/rank chance to generate 5 Rage when you Dodge or Parry while a shield is equipped (100% at max rank) | Yes |
Talent names above aren't clickable yet: their internal IDs (pulled from the client data) don't match a verified real Wowhead spell ID, so no tooltip is shown rather than risk linking to the wrong page.
WoW: Forever client tables (via wago.tools): levels, costs and cooldowns from build 1.60.1.70425, texts from build 1.60.1.70425. Values are computed from the game's own tables for a character without talents; when a text cannot be computed in full (a damage range, for example), only the Wowhead link is shown.
See also: the DPS simulator and the Item builder use this same data.