Auto Shot Lvl 1 Marksmanship
Automatically shoots the target until cancelled.
Every Hunter spell up to level 60, with its cost, cooldown and text as the game client describes them. Hover a name to show the Wowhead tooltip.
Automatically shoots the target until cancelled.
A strong attack that deals melee weapon damage plus 70.
Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
An instant shot that causes 217 Arcane damage.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Dazes the target, slowing movement speed by 50% for 4 sec.
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.
Revive your pet, returning it to life with 15% of its health.
Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
Distract the target, causing threat. More effective than Distracting Shot (Rank 5).
Heals your pet 245 health every second while you focus. Lasts 5 sec.
Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec.
Take direct control of your pet and see through its eyes for 2 min.
Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he/she will be dazed for 4 sec. Only one Aspect can be active at a time.
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.
Command a hawk to dive-bomb your targeted enemy, dealing 108 (+ 5% of your ranged attack power) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Increases ranged and melee attack speed by 40% for 15 sec.
Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
Place a Fire trap that explodes when an enemy approaches, causing 229 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Hover the name to read the Wowhead tooltip.
Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.
Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.
Attempts to remove 1 Frenzy effect from an enemy creature.
Increases Arcane resistance by 120.
You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.
The hunter takes on the aspects of a Falcon, increasing melee and ranged Attack Power by the same amount as their highest rank of Aspect of the Hawk. While Aspect of the Falcon is active, the Improved Aspect of the Hawk talent can now proc from and benefit melee attacks. Only one Aspect can be active at a time.
The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.
Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.
Lets you train your pet with various abilities that you have learned how to teach.
Fires a Black Arrow into the target, slowing the target's movement speed by 70%, causing 150 Shadow damage and draining 150 mana over 30 sec.
Summons your pet to you.
A sweeping attack that strikes all enemies in front of you with your melee weapons for 65% weapon damage. Your primary target takes 50% increased damage.
You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Increases attack speed by 30%, but decreases damage.
Blasts a single enemy for 33 damage and lowers the attack power of all enemies in melee range by 198. Effect lasts 30 sec.
Viciously bites enemy appendages for 54 damage and reduces the effectiveness of any healing by 25% for 6 sec.
Dismiss your pet. Dismissing your pet will reduce its happiness by 50.
Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 395 for 30 sec, stacking up to 1 times.
Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min.
Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec.
Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.
Increases Fire resistance by 120.
You and your pet deal simultaneous instant 100% melee damage. Afterward, you deal 8% increased damage for 10 sec, stacking up to 3 times. Your pet's Basic attacks have a 50% chance to reset the cooldown on Flanking Strike.
Increases Frost resistance by 120.
Party members within 15 yards receive an extra 82 damage to their next Physical attack. Lasts 1 min.
Stamina increased by 40.
Taunt the target, increasing the likelihood the creature will focus attacks on you.
The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 40 for all nearby allies, and increasing total stats for the Hunter by an additional 10%.
Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Give the command to kill, increasing your pet's damage done from Claw and Bite by 60% for 30 sec. Each Claw or Bite done by the pet reduces the damage bonus by 20%.
Hover the name to read the Wowhead tooltip.
Breathes lightning, instantly dealing 92 Nature damage to a single target.
Increases your Agility by 15%.
Grabs an enemy's weapon with its talons, causing 44 damage and disarming them for 3 sec.
Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
Armor increased by 1000.
Armor increased by 675.
Increases Nature resistance by 120.
Pinches an enemy's legs for 95 damage and reduces movement speed by 50% for 9 sec.
Puts your pet in stealth mode, but slows its movement to 40% of normal. The first attack from stealth receives a 50% bonus to damage. Lasts until cancelled.
When activated, this ability immediately finishes the cooldown on all your other Hunter abilities.
Hover the name to read the Wowhead tooltip.
Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Inflicts 5 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Increases Shadow resistance by 120.
While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Increases your chance to hit with your Trap and Feign Death abilities by 17%.
Swipe 3 nearby enemies, inflicting 21 damage.
Tears at an enemy's legs for 60 damage over 9 sec and reduces movement speed by 50% for 9 sec.
Entangles an enemy in a corrosive web, immobilizing them and dealing 52 Nature damage over 4 sec.
No spell matches your search.
| Ability | Tree | Max rank | Effect | DPS relevant? |
|---|---|---|---|---|
| Deadly Aspects | beast_mastery | 5 | Chance per rank to proc a 30% Haste buff for 12 sec while an Aspect is active | Yes |
| Pathfinding | beast_mastery | 2 | +3%/rank movement speed | No |
| Lethal Attacks | Marksmanship | 5 | — | Yes |
| Careful Aim | Marksmanship | 5 | — | Yes |
| Lone Wolf | Marksmanship | 1 | +20% damage to Multi-Shot specifically, per Icy Veins' guide text (a dungeon-AoE-focused pick, not general single-target value) | Yes |
| Deflection | Survival | 5 | +2%/rank Parry chance | No |
| Entrapment | Survival | 5 | Chance per rank for your Traps to also Root the target briefly | No |
| Savage Strikes | Survival | 2 | — | Not checked |
| Deterrence | Survival | 1 | — | No |
Talent names above aren't clickable yet: their internal IDs (pulled from the client data) don't match a verified real Wowhead spell ID, so no tooltip is shown rather than risk linking to the wrong page.
WoW: Forever client tables (via wago.tools): levels, costs and cooldowns from build 1.60.1.70425, texts from build 1.60.1.70425. Values are computed from the game's own tables for a character without talents; when a text cannot be computed in full (a damage range, for example), only the Wowhead link is shown.
See also: the DPS simulator and the Item builder use this same data.