Devotion Aura Lvl 1 · 7 ranks (max 60) Protection
Gives 735 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Every Paladin spell up to level 60, with its cost, cooldown and text as the game client describes them. Hover a name to show the Wowhead tooltip.
Gives 735 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Heals a friendly target for 1.
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Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Places a Blessing on the friendly target, increasing melee attack power by 133 for 60 min. Players may only have one Blessing on them per Paladin at any one time.
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
You are protected from all physical attacks and spells for 8 sec, but during that time you cannot attack or use physical abilities yourself. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
An instant strike that causes 50% weapon damage plus an additional 93 as Holy damage.
Fills the Paladin with the spirit of a crusader for 30 sec, granting 306 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 161. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Stuns the target for 6 sec.
Purifies the friendly target, removing 1 disease effect and 1 poison effect.
A targeted party member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Heals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Increases Holy damage taken by up to 161.
Places a Blessing on the friendly target, restoring 40 mana every 5 seconds for 60 min. Players may only have one Blessing on them per Paladin at any one time.
Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
Places a Blessing on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Blessing on them per Paladin at any one time.
Places a Blessing on the friendly target, increasing total stats by 10% for 60 min. Players may only have one Blessing on them per Paladin at any one time.
Consecrates the land beneath the Paladin, doing 96 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 216 damage over 8 sec.
Causes 502 Holy damage to an Undead or Demon target.
Heals a friendly target for 1.
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Gives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Prevents the target from fleeing.
Fills the Paladin with the spirit of justice for 30 sec, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, preventing them from fleeing. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Judge the target, dealing Holy damage.
Remove target party or raid member's Salvation or Mass Salvation.
Reduces all threat generated by target party member by 30% for 60 min.
Gives 60 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
The paladin sacrifices himself/herself to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 3 min.
Melee attacks made against you have a chance of causing the attacker to be healed for 61.
Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 61. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Gives 60 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Gives 60 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Attacks and spells used against the target have a chance of restoring 59 of the attacker's mana.
Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 60 min. Players may only have one Blessing on them per Paladin at any one time.
Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.
Healed for 320.
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 395 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 704. You may only have one Light's Vigil active per party.
Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.
Hurls a hammer that strikes an enemy for 498 Holy damage. Only usable on enemies that have 20% or less health.
Places a Blessing on the party member, transfering 55 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time.
Sends bolts of holy power in all directions, causing 533 Holy damage to all Undead and Demon targets within 20 yds and stunning them for 2 sec.
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 133 for 60 min. Players may only have one Blessing on them per Paladin at any one time.
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 40 mana every 5 seconds for 60 min. Players may only have one Blessing on them per Paladin at any one time.
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 60 min. Players may only have one Blessing on them per Paladin at any one time.
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 60 min. Players may only have one Blessing on them per Paladin at any one time.
Gives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 60 min.
Increases your Defense Skill by 20.
Increases all damage and healing caused by 20% for 20 sec. Causes Forbearance and cannot be used while Forebearance is active.
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30% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 sec. Damage which reduces the Paladin below 20% health will break the effect and grant the paladin 10% increased damage and healing done for 10 sec. Divine Sacrifice cannot be used while you are under the effects of Blessing of Protection, Divine Shield, or Divine Protection, and prevents you from being targeted by those abilities while it is active.
Divine Storm damage dealt heals nearby friendly targets.
Increases the duration of your Blessing of Might, Wisdom, Salvation, Sanctuary, Light, and Kings by 100% and reduces their mana cost by 50%.
Causes 534 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead.
Exorcism can now be cast on any target and has 100% increased critical strike chance against Undead and Demons.
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
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Increases the effect of your Concentration Aura by an additional 15%, and your Concentration Aura also reduces the duration of Silence and Interrupt effects on your party members by 30%.
Decreases the cooldown of your Judgement ability by 1 sec.
When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
Your inspiring presence periodically dispels Fear and Sleep effects on nearby party members.
Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.
Improves your chance to hit by 1%.
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
Brings a dead player back to life with 600 health and 800 mana. Cannot be cast when in combat.
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Shows the location of all nearby undead on the minimap until cancelled. Only one type of tracking can be used at a time.
Summons a Charger, which serves as a mount.
Summons a warhorse, which serves as a mount.
The targeted undead enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Reduces the duration of Fear and Disorient effects on you by 30%.
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 0, and increase your Attack Power by 0% for 30 sec.
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| Ability | Tree | Max rank | Effect | DPS relevant? |
|---|---|---|---|---|
| Improved Holy Strike | Holy | 2 | — | Yes |
| Redoubt | Protection | 5 | +1%/rank chance to gain a large temporary Block chance bonus after being critically hit | No |
| Precision | Protection | 3 | +1% hit chance per rank | Yes |
| Anticipation | Protection | 5 | +1%/rank Defense skill | No |
| Shield Specialization | Protection | 3 | Chance per rank to regain a percentage of base Mana after a Block | No |
| Deflection | Retribution | 5 | +Parry chance per rank; Parries also speed up the next auto-attack ("Parry Haste"), per Icy Veins' text -- a small real DPS side-effect of what's primarily a defensive talent | Yes |
| Benediction | Retribution | 5 | — | Not checked |
| Improved Judgement | Retribution | 2 | — | Yes |
| Conviction | Retribution | 5 | — | Yes |
| Seal of Command | Retribution | 1 | — | Yes |
Talent names above aren't clickable yet: their internal IDs (pulled from the client data) don't match a verified real Wowhead spell ID, so no tooltip is shown rather than risk linking to the wrong page.
WoW: Forever client tables (via wago.tools): levels, costs and cooldowns from build 1.60.1.70425, texts from build 1.60.1.70425. Values are computed from the game's own tables for a character without talents; when a text cannot be computed in full (a damage range, for example), only the Wowhead link is shown.
See also: the DPS simulator and the Item builder use this same data.