Eviscerate Lvl 1 · 9 ranks (max 60) Assassination
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Every Rogue spell up to level 60, with its cost, cooldown and text as the game client describes them. Hover a name to show the Wowhead tooltip.
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An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Pick the target's pocket.
Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
The rogue's dodge chance will increase by 50% for 15 sec.
Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
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Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were -1 level lower for 10 seconds. Does not break stealth.
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.
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Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point: 1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds
Create the reagent for the Blind ability.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.
Greatly increased chance to detect traps.
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 15 Nature damage. 60 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 23 Nature damage. 85 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 33 Nature damage. 105 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 51 Nature damage. 1800 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 71 Nature damage. 150 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 88 Nature damage. 175 charges.
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point. Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Allows opening of locked chests and doors.
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.
You can create and mix poisons, with both found and storebought ingredients.
Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for 5% of your attack power damage every 2 sec for 12 sec, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 33%. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.
Reduces damage from falling.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
Instantly attack with your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Slower weapons require more energy. Awards 1 combo point. Shiv benefits from all talents and effects that trigger from or modify Sinister Strike.
Throw a shuriken at your enemy dealing damage equal to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.
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| Ability | Tree | Max rank | Effect | DPS relevant? |
|---|---|---|---|---|
| Remorseless Attacks | Assassination | 2 | +50%/rank critical strike chance to your next Sinister Strike/Mutilate/Backstab/Ambush/Ghostly Strike after killing an enemy that yields honor/experience | Yes |
| Malice | Assassination | 5 | +1% critical strike chance per rank | Yes |
| Ruthlessness | Assassination | 3 | +20%/rank chance for a finishing move to add an extra combo point on the target | Yes |
| Relentless Strikes | Assassination | 1 | Finishing moves have a chance to restore Energy (per point spent, per Icy Veins' text; exact chance not looked up) | Yes |
| Improved Eviscerate | Combat | 3 | — | Yes |
| Improved Sinister Strike | Combat | 2 | — | Yes |
| Lightning Reflexes | Combat | 5 | — | No |
| Puncturing Wounds | Combat | 3 | Increases Backstab critical strike chance and gives a chance to generate an extra combo point (per Icy Veins' guide text; exact per-rank values not looked up) | Yes |
| Deflection | Combat | 3 | — | No |
| Precision | Combat | 3 | +1% hit chance per rank (consistent with every other class' identically-named hit-chance talent found so far) | Yes |
| Endurance | Combat | 2 | — | No |
| Riposte | Combat | 1 | — | No |
| Improved Sprint | Combat | 2 | — | No |
| Improved Kick | Combat | 2 | — | No |
| Flawless Execution | Combat | 1 | — | Not checked |
| Dual Wield Specialization | Combat | 5 | — | Yes |
| Blade Flurry | Combat | 1 | — | Yes |
| Hack and Slash | Combat | 5 | — | Yes |
| Weapon Expertise | Combat | 2 | — | Yes |
| Aggression | Combat | 3 | — | Yes |
| Adrenaline Rush | Combat | 1 | — | Yes |
| Camouflage | Subtlety | 5 | Reduced Stealth detection range and increased movement speed while stealthed, per rank | No |
| Opportunity | Subtlety | 2 | + Ambush/Backstab damage per rank (exact amount not looked up) | Yes |
| Setup | Subtlety | 3 | Chance per rank to gain a combo point when one of your attacks is Dodged (per Icy Veins' text: "extra Combo Points... especially during Evasion") | Yes |
| Improved Ambush | Subtlety | 3 | + Ambush damage per rank (exact amount not looked up) | Yes |
| Ghostly Strike | Subtlety | 1 | — | Yes |
Talent names above aren't clickable yet: their internal IDs (pulled from the client data) don't match a verified real Wowhead spell ID, so no tooltip is shown rather than risk linking to the wrong page.
WoW: Forever client tables (via wago.tools): levels, costs and cooldowns from build 1.60.1.70425, texts from build 1.60.1.70425. Values are computed from the game's own tables for a character without talents; when a text cannot be computed in full (a damage range, for example), only the Wowhead link is shown.
See also: the DPS simulator and the Item builder use this same data.