Healing Wave Lvl 1 · 10 ranks (max 60) Restoration
Heals a friendly target for 1615.
Every Shaman spell up to level 60, with its cost, cooldown and text as the game client describes them. Hover a name to show the Wowhead tooltip.
Heals a friendly target for 1615.
Casts a bolt of lightning at the target for 98 Nature damage.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 30 yards.
Increases your attack speed by 30% for 25 sec.
Instantly shocks the target with concussive force, causing 301 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.
Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min.
Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.
The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 178 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
Summons a Stoneclaw Totem with 480 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.
Instantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec.
Summons a Searing Totem with 5 health at your feet for 55 sec that repeatedly attacks an enemy within 20 yards for 47 Fire damage.
Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 53. Lasts 5 min.
Returns the spirit to the body, restoring a dead target to life with 600 health and 800 mana. Cannot be cast when in combat.
Instantly inflicts 239 fire damage to enemies within 10 yd of your active Fire totem.
Purges the enemy target, removing 2 beneficial magic effects.
Cures 1 poison effect on the target.
Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.
Simultaneously places up to 4 totems specified in the Totem Bar.
Instantly shocks the target with frost, causing 283 Frost damage and slowing movement speed by 50%. Lasts 8 sec.
Turns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors.
Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds.
Heals a friendly target for 820.
Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Cures 1 disease on the target.
Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min.
Relocates your active totems to the specified location.
Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 60, if within 30 yards.
Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 73 Fire damage to creatures within 8 yards every 2 seconds.
Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 10 mana every 2 seconds to group members within 30 yards.
Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party or raid members within 30 yards by 60.
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Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.
Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec.
You hurl molten lava at the target, dealing 220 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 60.
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.
Hurls a lightning bolt at the enemy, dealing 62 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.
Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and Shaman sight.
Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 64. Lasts 5 min.
Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min.
Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.
Heals the friendly target for 490, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
Heals a friendly target for 841, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 89. Lasts 5 min.
Increases your armor value from items by 8%.
For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target.
Increases your target's armor value by 0% for 15 sec after getting a critical effect from one of your healing spells.
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Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec.
Allows one-hand and off-hand weapons to be equipped in the off-hand.
Healed by Earth Shield.
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 0% for 10 sec.
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by -20 sec.
Reduces damage taken from Fire, Frost, and Nature effects by 4%.
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.
Imbue the Shaman's weapon with fire. Each hit causes 31.4 to 99.9 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.
Imbue the Shaman's weapon with frost. Each hit has a chance of causing 158 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes.
Reduces the threat generated by your healing spells by 15%.
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Increases the amount healed by your Healing Wave spell by 33%.
Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue.
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Hover the name to read the Wowhead tooltip.
Reduces the threat generated by your spells by 30%.
Imbue the Shaman's weapon, increasing melee attack power by 554 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.
Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.
Allows the target to breathe underwater for 10 min.
Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.
Increases the damage you deal with all weapons by 10%.
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| Ability | Tree | Max rank | Effect | DPS relevant? |
|---|---|---|---|---|
| Concussion | Elemental | 5 | +1% direct-damage-spell damage per rank | Yes |
| Elemental Warding | Elemental | 3 | -10%/rank damage taken from Fire/Frost/Nature effects | No |
| Call of Flame | Elemental | 3 | +5%/rank damage from Fire Totems, Flame Shock, Fire Nova and Lava Burst | Yes |
| Elemental Focus | Elemental | 1 | Critical strikes with a damage spell have a chance to grant Clearcasting (next spell costs no Mana) | Yes |
| Thundering Strikes | Enhancement | 5 | — | Yes |
| Mental Dexterity | Enhancement | 3 | — | Yes |
| Improved Ghost Wolf | Enhancement | 2 | — | No |
| Shamanistic Focus | Enhancement | 1 | Reduces the Mana cost of Shocks (e.g. Earth Shock) after a critical strike, per Icy Veins' text | Yes |
Talent names above aren't clickable yet: their internal IDs (pulled from the client data) don't match a verified real Wowhead spell ID, so no tooltip is shown rather than risk linking to the wrong page.
WoW: Forever client tables (via wago.tools): levels, costs and cooldowns from build 1.60.1.70425, texts from build 1.60.1.70425. Values are computed from the game's own tables for a character without talents; when a text cannot be computed in full (a damage range, for example), only the Wowhead link is shown.
See also: the DPS simulator and the Item builder use this same data.