Warrior Arms: level 60 build, talents, rotation and DPS
This is what our simulator gets for the Warrior Arms at level 60: the gear the optimizer finds among the items known from the beta, the preset talents, the rotation followed and the damage of every ability over a 180-second fight against a stationary boss.
508 DPSAverage DPS
#8Rank of 21
24.5%Crit
1 513Attack power
Rotation
Mortal Strike on cooldown.
Overpower when it lights up: after a target dodge, or from Bloodthrill.
Rend every 21 seconds to feed Bloodthrill.
Slam right after the main-hand swing, without delaying the next one (Improved Slam).
Execute under 20% health, Heroic Strike with spare rage.
Observed opening
The first 14 seconds of the simulated fight: the hits that deal direct damage, in order.
Improved Heroic Strike3/3Reduces the cost of your Heroic Strike ability by 3 Rage.
Improved Rend3/3Increases the Bleed damage done by your Rend ability by 35%.
Improved Overpower2/2Increases the critical strike chance of your Overpower ability by 50%.
Improved Tactical Mastery5/5Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Anger Management1/1Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Deep Wounds3/3Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Impale2/2Increases the critical strike damage bonus of your abilities by 20%.
Two-Handed Weapon Specialization3/3Increases the damage you deal with two-handed melee weapons by 3%.
Bloodthrill5/5Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Sweeping Strikes1/1Your next 5 melee attacks strike an additional nearby opponent.
Weaponmaster5/5Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Improved Slam2/2Reduces the global cooldown and cast time of your Slam ability by -0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by -3.0 sec.
Mortal Strike1/1A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury 13 points
Cruelty5/5Improves your chance to get a critical strike with melee attacks by 5%.
Unbridled Wrath5/5Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Boundless Rage3/3Increases your maximum Rage by 30.
A 180-second fight against a stationary level-63 boss, the raid buffs and consumables of the class's family, a standard race, item effects on. Level-60 base stats and several Classic values are estimates, flagged in the simulator. Results will move with the game.
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